david_brent
New member
Hi,
I'm not new to Project 64 as I used version 1.5 for a while on my desktop PC which worked as one would expect. However I have since bought a high spec laptop which is not compatible with 1.5 (I get a HAL error message and I cant even get into the config for the graphics plugin as it says that it hasn't even initialized it yet! Maybe this has something to do with my current problem) so I got 1.6 and encountered some serious speed problems, although the program actually works fine within it's own right - no nasty red error messages that I got using 1.5.
SPEC:
It's an Intel 3.2GHz multi processor, 2 Gb ram, (60Gb 7500 rpm hard drive), ATI X800 mobility graphics card, Delta 1814 firewire soundcard (although the onboard sound makes no difference to gameplay), DirectX 9c (latest version I think).
____________________________________
The error message I get with version 1.5 is:
"Direct3D failed to initialize your HAL device
make sure you have a properly configured
3D graphics card compatible with Direct3D 6.0"
after clicking OK... -->
"The defult or selected video plugin is missing or invalid.
Check that you have at least one compatible plugin file in your plugin folder"
It then takes me to the settings plugins tab in which on Jabo's Direct3D 6 1.5 plugin resides. It's clearly not compatible with my machine but maybe this has something to do with my problems with 1.6:
_________________________________
Problems with version 1.6:
Basically the emulator kicks off with a ridiculous 215 FPS every time, gradually slowing down to about 130 before the N64 logo (or whatever the first sequence in the ROM) dissapears. When the next intro sequence or menu is about to be played it suddenly slows right down to about 5 FPS and barely plays at all. I've tried all the compatibility issues with the Recomplier and Interpreter and practiacally tried every config that the Recompiler lets you chose, (as I figured that it's likey to be a CPU problem being an HT multi processor and all that b**locks) but STILL, it won't play properly. In playing around I have managed to get a steady 60 FPS for the brief beginning sequence for the ROMS, however it tails off ALWAYS to around 5 FPS within a few moments. With certain settings set with the Recompiler and Cache settings the speed gets up to 370 FPS and am worried that this may affect my hardware as after reading the help file it mentions that hardware can be seriously affected by messing about with settings so i'm getting a little more cautious about mucking around with settings, willy nilly! Yeah. so... and thats... huh?
Does anyone know whether there are any compatibility issues with the hardware I have or whether there is something that I'm doing really obviously wrong. It would have to be obvious knowing me...
Cheers,
Brent.
Since posting this I managed to get the following error message:
"SP DMA READ
SP_DRAM_ADDR_REG not in RDRam space"
I have DMA (if this is what it refers to as I haven't seen a mention of DMA in PJ64) enabled where avaliable on all both primary IDE channels IDE and on the secondary IDE channel. Does this help anyone to help me?!
I'm not new to Project 64 as I used version 1.5 for a while on my desktop PC which worked as one would expect. However I have since bought a high spec laptop which is not compatible with 1.5 (I get a HAL error message and I cant even get into the config for the graphics plugin as it says that it hasn't even initialized it yet! Maybe this has something to do with my current problem) so I got 1.6 and encountered some serious speed problems, although the program actually works fine within it's own right - no nasty red error messages that I got using 1.5.
SPEC:
It's an Intel 3.2GHz multi processor, 2 Gb ram, (60Gb 7500 rpm hard drive), ATI X800 mobility graphics card, Delta 1814 firewire soundcard (although the onboard sound makes no difference to gameplay), DirectX 9c (latest version I think).
____________________________________
The error message I get with version 1.5 is:
"Direct3D failed to initialize your HAL device
make sure you have a properly configured
3D graphics card compatible with Direct3D 6.0"
after clicking OK... -->
"The defult or selected video plugin is missing or invalid.
Check that you have at least one compatible plugin file in your plugin folder"
It then takes me to the settings plugins tab in which on Jabo's Direct3D 6 1.5 plugin resides. It's clearly not compatible with my machine but maybe this has something to do with my problems with 1.6:
_________________________________
Problems with version 1.6:
Basically the emulator kicks off with a ridiculous 215 FPS every time, gradually slowing down to about 130 before the N64 logo (or whatever the first sequence in the ROM) dissapears. When the next intro sequence or menu is about to be played it suddenly slows right down to about 5 FPS and barely plays at all. I've tried all the compatibility issues with the Recomplier and Interpreter and practiacally tried every config that the Recompiler lets you chose, (as I figured that it's likey to be a CPU problem being an HT multi processor and all that b**locks) but STILL, it won't play properly. In playing around I have managed to get a steady 60 FPS for the brief beginning sequence for the ROMS, however it tails off ALWAYS to around 5 FPS within a few moments. With certain settings set with the Recompiler and Cache settings the speed gets up to 370 FPS and am worried that this may affect my hardware as after reading the help file it mentions that hardware can be seriously affected by messing about with settings so i'm getting a little more cautious about mucking around with settings, willy nilly! Yeah. so... and thats... huh?
Does anyone know whether there are any compatibility issues with the hardware I have or whether there is something that I'm doing really obviously wrong. It would have to be obvious knowing me...
Cheers,
Brent.
Since posting this I managed to get the following error message:
"SP DMA READ
SP_DRAM_ADDR_REG not in RDRam space"
I have DMA (if this is what it refers to as I haven't seen a mention of DMA in PJ64) enabled where avaliable on all both primary IDE channels IDE and on the secondary IDE channel. Does this help anyone to help me?!
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