View Full Version : Question about SSF
Kenji X
December 9th, 2005, 20:41
Hi.
I was just wondering what was the last version of SSF that used SSE1 CPUs before requiring SSE2 cpus?
thanks!
Borisz
December 10th, 2005, 00:19
it was 0.07 prototype 11' i think. It had no VDP2 nor sound though. 0.06 alpha 4 was the last one with backgrounds but its a lot slower.
Kenji X
December 29th, 2005, 22:35
thanks for the reply :)
well the pc i had before was damaged and I got a new one with a Sempron 3000+ and the emu now runs fine. I'm using 0.07 Alpha R12 since the newer versions crash when I setup the options when the emu runs. I'm new to this emulator so I need to test more.
Does enabling Direct Draw make emulation faster? I think I noticed a slight speed up when I enabled it.
And on a weird note, the game I tested (Radiant Silvergun) runs from the CD, but it won't run from the image file (mounted on Daemon tools 3.46) even if I use the correct region option. (I get that space BIOS screen instead) what could be causing this?
thanks for your time :)
Borisz
December 30th, 2005, 03:56
Direct Draw makes SSF pass on the screen drawing to your videocard. Depending on your card, it may make it faster, for me on my geforce 4 mx it is actually slower. Just use whichever works better for you.
You may forgot to set up the correct drive when using the cd image...
Kenji X
December 30th, 2005, 05:26
No, I did set up the correct drive. The BIOS recognizes the image as an Audio CD actually. :( Then I tested Guardian Heroes using an image and that one did work though. Odd.
Powered by vBulletin® Version 4.1.10 Copyright © 2012 vBulletin Solutions, Inc. All rights reserved.