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View Full Version : [p64 1.6, RvP 6.1.1] Missing Polygons in Zelda:OoT



pdrourk
November 24th, 2005, 21:23
Using Project 64 v 1.6
Rice's Video Plugin 6.1.1
Using OpenGl rederer 1024x768

Hey guys, Im missing polygons here and there using RVP when playing Ocarina of Time. When I use Jabo's Direct 3d8 1.6 (default P64), I simply check "Use Direct 3D Transformation Pipeline" to fix this issue, the end.

However, I cannot seem to find a similar fix using Rice's plugin. I remember tooling around with it and getting it fixed, but unfortuneately I wasnt paying attention to what setting I had done. Considering the many variables, I just decided that posting instead of possibly completely screwing up all my settings.

Thanks in advance.

stunt_man
November 24th, 2005, 21:38
Just use Jabo's, then...

If you must use Rice's, then play around with the debug plugin that was included in the latest release.

This sounds like a hardware problem, though. Do you're specs meet the minimum requirements?

Smiff
November 24th, 2005, 21:44
yeah if it doesn't work on jabo's internal pipeline you're missing some hardware features.
edit: actually post some screenshots aswell as specs

wrong forum aswell