thegamefreak013
New member
Hello, and welcome to my first post. I have a couple of questions.
Forst of all, I would like to know if this is a valid way to let the authors of the PJ64 gameFAQ something. That is the purpose of this post.
That actual information is as follows. In the newest release of the GameFAQ, it is stated that the "zipper" effect does not display properly. This effect uses the framebuffer to display correctly. The game runs fine without it.
It is also noted that the game restarts levels at ramdom moments. The main reason this happens stems from a camera related issue. For some reason (especially when zoomed out) the camera in the emuleted version of this game is very jerky at times. I think it is a core issue causing the camera to not properly detect collision with the surroundings. Anywho, if the camera itself goes too far outside of the level or area, the game will restart the level. Nothing is actually lost, it's treated just like a level warp.
I hope this info helps. I'm actually working on an emulation guide for this specific game, so I can address a lot of issues that the game has, and hopefully provide adequate solutions. I'm happy that the game is playable at all at this point.
Forst of all, I would like to know if this is a valid way to let the authors of the PJ64 gameFAQ something. That is the purpose of this post.
That actual information is as follows. In the newest release of the GameFAQ, it is stated that the "zipper" effect does not display properly. This effect uses the framebuffer to display correctly. The game runs fine without it.
It is also noted that the game restarts levels at ramdom moments. The main reason this happens stems from a camera related issue. For some reason (especially when zoomed out) the camera in the emuleted version of this game is very jerky at times. I think it is a core issue causing the camera to not properly detect collision with the surroundings. Anywho, if the camera itself goes too far outside of the level or area, the game will restart the level. Nothing is actually lost, it's treated just like a level warp.
I hope this info helps. I'm actually working on an emulation guide for this specific game, so I can address a lot of issues that the game has, and hopefully provide adequate solutions. I'm happy that the game is playable at all at this point.
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