PDA

View Full Version : zelda windwaker



takenoprisoner
November 4th, 2005, 22:21
hi , you are perfect man.ıhmm now can i ask one questions .my pc's tech spech listing below then coming my question windwaker how many display fps on my computer

amd64 3000+venice
msi 7800gt 256
1gb ddr 400 ram ......


thnx a lot

PsyMan
November 4th, 2005, 22:47
expect around 1-6fps ingame, might be faster on menus...

CKemu
November 4th, 2005, 23:04
These screenshots give you a rather nice graphical representation of the speeds you can expect:

The avg gameplay speed is 3.x - 6.x FPS, indoor and very low intensity scenes will take you as high as 14 FPS on rare occasions, but mostly will be around 11 FPS. The average menu will be 11-35 FPS. 2D intro (which explains the basic story line), reaches a astronomical 100 - 104 FPS.

Coco
November 4th, 2005, 23:24
Woah, where do those screen shots come from? Are they real? I was going to make up a saved game to get past the telescope error, but if you've already got it past that point could you post the save game so I can play with it?

Edit: I just read the other thread to see how you managed to pull that off. It's a shame because as I recall you don't actually have the ability to make a real save when doing it that way. I guess if I want to get by the telescope I'll still have to mnually make my saved game.

CKemu
November 4th, 2005, 23:31
Current test page / ini I work on is: here (http://www.ckemu.com/dolphin_list/dolphin.html)

The Legend of Zelda - Collectors Edition [PZLP 45C7] (EUR)

This game goes to menus, and no further....UNLESS you open up the GCM in a GCM extractor, and extract ZL_WindWakerPALSHOP_final_2003-09-26_16-45-37.tgc, with this file extracted you then have to use a TGC to GCM convertor, to make a new GCM based on this file, if you then take your new GCM and run it with dolphin, you will be pleasently suprised ;)....

Tools you will need to do this are:
TGC to GCM Convertor (http://www.ckemu.com/public/gcm-to-tgc-to-gcm.zip)
GCM Reader (http://www.ckemu.com/public/pdx-gt12b.zip)


Posted many many many more shots in the screenshots thread, all obtained via this method :D

Martin
November 5th, 2005, 00:13
Amazing shots. :D

Toasty
November 5th, 2005, 00:24
Wow! :drool: Musta taken a lot of patience to get to Windfall Island at 4-6 fps.

PsyMan
November 5th, 2005, 00:36
Well... CK is one of the most experienced and hardcore Beta testers... Should be like a breeze to him. ;)

Knuckles
November 5th, 2005, 06:29
it's quite fun when you have the demo version :D

DR.BETRUGER
November 5th, 2005, 08:45
it's quite fun when you have the demo version :D


Demo Version?!:huh: So you say that the Full version will not pass the telescope, even if do this? I will give it try, and ifi am lucky, then maybe i will be able to run windwaker full version..:term: But does anyone know what the problem? I think that maybe it has something to do with puting a item to the invetory, right? So will it fixed in the next release?

DR.BETRUGER
November 5th, 2005, 09:06
I open the GCM with the extractor, but the ZL_WindWakerPALSHOP_final_203-09-26_16-45-37.tgc, is not there. So where is it?


PS: Sorry for double posting.

Guru64
November 5th, 2005, 09:12
Because you are using the final version. CKemu is using the Zelda Collector's Edition Wind Waker demo.

Coco
November 5th, 2005, 09:19
The only actual diffrence here is the fact that the demo version isn't fully playable. It comes preloaded with 3 saved games at diffrent parts of the game, for demo purposes. You can't save in it. So when he took those shots he didn't get by the telescope error, so much as simply load a save that is past the telescope.

The game crashes whenever you get a new item. In the demo and in the full version.

The instructions you are following are merely to make it so the demo is playable, it isn't to fix the errors. In otherwords it's entirely useless to attempt it with the full version. SInce the full version already plays just fine.

DR.BETRUGER
November 5th, 2005, 10:06
So i think that we must all waiting for the next release...:yawn: :plain: :smurf: Until the bug will be fixed:plain: .

ScOr_311
November 5th, 2005, 11:11
Nobody try to make a Dolphin save editor like chankast and his vms browser? It will be great for past this telescope crash and for another games.

DR.BETRUGER
November 5th, 2005, 13:14
What is save editor?:yawn:

Coco
November 5th, 2005, 21:33
It's just something that would allow you to take a real GC save off a memmory card and then use it in dolphin. And I most likely will when I have some spare time. I was planning to make such an app this weekend, but I've got so much program for work that I just don't feel like it right now. Maybe in a couple horus I'll give it a go.

I really wish the stupid header format for the dolphin saves was documented it would save me a bunch of time.

Zelda Skullkid
November 6th, 2005, 07:46
I'm a n00b in the area of fixing bugs in emulation (or for that matter, a n00b in emulation all together) but after I downloaded the Official Dolphin Game.INI 0.4.0.zip file from this post (http://www.emutalk.net/dolphin/24508-unofficial-dolphin-game-ini-update.html) and found that there is a sweet tool called "Map File Maker" I thought of an idea. Could anyone possible use this tool to make a bootable map file for Zelda WW that boots straight to after the telescope bug? Is everyone completely sure that ZeldaWW hangs at every new item recieved, and not just the telescope?

Rapidgorgon
November 6th, 2005, 13:50
... Is everyone completely sure that ZeldaWW hangs at every new item recieved, and not just the telescope?
Try buying the Bait Bag on the boat, it'll hang to.

DR.BETRUGER
November 6th, 2005, 14:15
It's just something that would allow you to take a real GC save off a memmory card and then use it in dolphin. And I most likely will when I have some spare time. I was planning to make such an app this weekend, but I've got so much program for work that I just don't feel like it right now. Maybe in a couple horus I'll give it a go.

I really wish the stupid header format for the dolphin saves was documented it would save me a bunch of time.

So i think that a game save will help right?

Coco
November 6th, 2005, 19:33
NO, it won't help. It will jsut make it possible to get past the telescope because you'll already have the item. The game would still crash when you get any item.

Zelda Skullkid
November 7th, 2005, 03:04
NO, it won't help. It will jsut make it possible to get past the telescope because you'll already have the item. The game would still crash when you get any item.

That means I could just get past the telescope, then keep playing until I recieved the next item, let it crash then load a map that is past that item I crashed at... Or the developers of Dolphin could fix a bug and save everyon a lot of map loading time :happy:

Here's another question. Can anyone actually save while playing Zelda WW? I can't, I can't use the "Save state" option, nor does saving in the in-game menu work either. What happens is I can get into the menu press X on save and it says it has completed the save, but when I check the last modified date of the memcard_a.raw file it says the date/time of when Zelda WW loaded the raw file, rather than the time it should've edited the raw file with a save.

DR.BETRUGER
November 7th, 2005, 20:54
What version of game are you using? Can you post the game save that this directly after the telescope? I realy want to play the Wind Waker. But can you help me with the game? I can not take the telescope, because i can not beat the old man with the sword.. What can i do? I have hit him one time, but after that when i try to attack him again , he hit me and a message apperance: The message says:"Wrong try B" The problem is, that the first time i have hit him with the B button, but now dont know, what can i do?:huh:

Knuckles
November 7th, 2005, 22:06
THIS IS THE DEMO VERSION FROM THE COLLECTOR'S EDITION GAME! It has been extracted from the game and is a working Wind Waker that ALREADY HAS 3 save on it ( island, dungeon and stealth). but even in those , WHEN YOU GET A NEW ITEM IT FREEZES!( like a key)

Coco
November 8th, 2005, 04:37
@Zelda Skullkid: Why are you looking at windows modification dates? Windows messes those things up all the time. Saving works fine in WW for me. In the full retail version of WW. I've had no problems with it at all.

You can't make a working save state with the demo version mind you.

Zelda Skullkid
November 8th, 2005, 07:13
@Zelda Skullkid: Why are you looking at windows modification dates? Windows messes those things up all the time. Saving works fine in WW for me. In the full retail version of WW. I've had no problems with it at all.

You can't make a working save state with the demo version mind you.

Your lucky then, because everytime I load Zelda WW (full version of course) all 3 game saves say "New Game" and prompt me to enter a name, even though I've previously saved. Perhaps it is the way I'm ending my Zelda game... Is it safe to just click the close button, or do I have to unload the rom then close dolphin?

Coco
November 9th, 2005, 03:15
I jsut close the emulator. I've never unloaded a rom. Are you sure you wanted for it to finish saving? If you want I could post the actual save file in dolphin format for you to try with.

Zelda Skullkid
November 9th, 2005, 12:48
I jsut close the emulator. I've never unloaded a rom. Are you sure you wanted for it to finish saving? If you want I could post the actual save file in dolphin format for you to try with.

Not only have I waited for it to finish saving (although it seems to save instantly) I keep playing for a little while then close Dolphin. What is Dolphin's save file format, is it the RAW file or something else? Maybe Zelda WW stuffed up the RAW, because when I first played Zelda WW with Dolphin it told me that the memory card was corrupt and needed formatting so I went along with that but the next time I played Zelda WW it said that memory card 'A' was corrupt again, even though it had previously formatted it.

I think I'll swap memcard a.RAW file with memcard b.RAW and see if that works.

Coco
November 9th, 2005, 21:06
Swapping it could work. Also it isn't perfect. I found if I made a save in Bust a Move I had to format it again and make the save. Which works, but for some reason I can't make both bust a move and WW recognize the same memory card. But once I format for one, if i just use it with that one it seems to work just fine.

Zelda Skullkid
November 11th, 2005, 07:46
Swapping it could work. Also it isn't perfect. I found if I made a save in Bust a Move I had to format it again and make the save. Which works, but for some reason I can't make both bust a move and WW recognize the same memory card. But once I format for one, if i just use it with that one it seems to work just fine.

That gives me an idea...
I only have Zelda WW, but since you have at least 2 games, you could follow the steps of my idea.
Load Zelda WW, then do whatever it is that works for you to make a save in the memcard_a.raw then exit Dolphin.
Now copy (not cut) the memcard_a.raw file to another place on the harddrive.
Load Bust a Move and save to/format the memcard_a.raw in the Data directory of Dolphin.
Now move (this time don't copy) the current memcard_a.raw file, this is the memcard_a.raw with a Bust A Move save in it, to somewhere else on the harddrive. Any folder besides the place you originally copied the memcard_a.raw with Zelda WW save will do. Now move the memcard_a.raw file with the ZeldaWW save to the Data directory for Dolphin.
Load Zelda WW, go to the memcard screen after the push start button screen. What happens here? Does it say that the file is corrupt or does it show the save you made previously? Knowing this helps people with multiple games and want to save without losing their save from another game.
Unless the RAW file doesn't matter and the save/load state functions work within Dolphin, then these steps should help a lot of people.

Hey, I switched around memcard_a.raw with memcard_b.raw and my save actually shows up rather than getting "New Game" shoved at me all the time. Although it could be because after I saved I selected not to continue playing, either way the save function seems to be working so I'm happy :)
Now if I find the time I might get that map making program and make a map to get past the telescope and I'll tell everyone my results here so that for those who are impatient for the bug to be fixed, they can use my method to bypass it (if it works).

EDIT: Has anyone tried copying a save from Zelda WW in the Collector's Edition, to Zelda WW the full version?

Coco
November 11th, 2005, 23:48
I'm wokring right now but just to reply to your edit.

No nobody has done that for the same reason nobodies taken a normal save. Because those saves arn't in dolphins format. The ones from windwaker collectors edition are normal WW saves, the only diffrence is they are part of the disc instead of being on a normal memory card. If you want to use them with dolphin you'd still have to add the header information (that dolphin needs)to the files for them to be recognized. It's something I plan on doing at some point, but I've got a lot of programming for work to get done right now.

Glitch Master
November 21st, 2005, 03:30
WHERE DO YOU GET THESE ROMS:angry:!!!!! I searched for 6 hours and couldn't find any:(.

RockmanForte
November 21st, 2005, 03:46
WHERE DO YOU GET THESE ROMS:angry:!!!!! I searched for 6 hours and couldn't find any:(.

Geez! Read the rules and edit your message before someone see it and You are getting a ban soon.:bye3:

P.S. Ask for it is not allowed!:saint:

Angel Of Death
February 8th, 2006, 18:02
WHERE DO YOU GET THESE ROMS:angry:!!!!! I searched for 6 hours and couldn't find any:(. Geez! Read the rules and edit your message before someone see it and You are getting a ban soon.:bye3:

P.S. Ask for it is not allowed!:saint: And He can edit his message at 2 IN THE MORNING how?!?!?!?!?!?!?