Keith
August 31st, 2005, 18:19
Category: <b>GameBoy Advance</b><br><br>A new unofficial build of VisualBoy Advance has been released by Spacy. Here is the changes for version S1.7.6.
Emu:
<font style="font-size: 12px"><strong>•</strong></font> Readded MMX macro
<font style="font-size: 12px"><strong>•</strong></font> Updated zlib to 1.2.3
<font style="font-size: 12px"><strong>•</strong></font> Changed some first start options
<font style="font-size: 12px"><strong>•</strong></font> Other small changes
<font style="font-size: 12px"><strong>•</strong></font> Put zlib & libpng in seperate Projects
<font style="font-size: 12px"><strong>•</strong></font> Added some changes from the latest CVS source
<font style="font-size: 12px"><strong>•</strong></font> Small changes to ROM Header Info (just4fun)
<font style="font-size: 12px"><strong>•</strong></font> Fixed the linker error (new&delete defined twice)
Filters:
<font style="font-size: 12px"><strong>•</strong></font> Speeded up HQ3X code
<font style="font-size: 12px"><strong>•</strong></font> Fixed LQ2X using HQ2X functions
Display:
<font style="font-size: 12px"><strong>•</strong></font> Added extended display mode selection (Display Adapter, Resolution, Bit Depth, Frequency)
<font style="font-size: 12px"><strong>•</strong></font> No more unnecessary black borders in full screen
<font style="font-size: 12px"><strong>•</strong></font> Direct3D doesn't take the whole screen (only if you want)
<font style="font-size: 12px"><strong>•</strong></font> Direct3D shows menu and windows correct
<font style="font-size: 12px"><strong>•</strong></font> Direct3D doesn't show a black screen if left fullscreen to Windows
<font style="font-size: 12px"><strong>•</strong></font> Changes on max scale are applied immediately
Sound:
<font style="font-size: 12px"><strong>•</strong></font> Updated sound to DirectSound8
Nice work Spacy. Head on over to his release thread to leave some feedback and any issues you might have.
:: VisualBoy Advance (Spacy) S1.7.6 Release Thread (http://www.ngemu.com/forums/showthread.php?t=65095)
:: VisualBoy Advance (Spacy) S1.7.6
Emu:
<font style="font-size: 12px"><strong>•</strong></font> Readded MMX macro
<font style="font-size: 12px"><strong>•</strong></font> Updated zlib to 1.2.3
<font style="font-size: 12px"><strong>•</strong></font> Changed some first start options
<font style="font-size: 12px"><strong>•</strong></font> Other small changes
<font style="font-size: 12px"><strong>•</strong></font> Put zlib & libpng in seperate Projects
<font style="font-size: 12px"><strong>•</strong></font> Added some changes from the latest CVS source
<font style="font-size: 12px"><strong>•</strong></font> Small changes to ROM Header Info (just4fun)
<font style="font-size: 12px"><strong>•</strong></font> Fixed the linker error (new&delete defined twice)
Filters:
<font style="font-size: 12px"><strong>•</strong></font> Speeded up HQ3X code
<font style="font-size: 12px"><strong>•</strong></font> Fixed LQ2X using HQ2X functions
Display:
<font style="font-size: 12px"><strong>•</strong></font> Added extended display mode selection (Display Adapter, Resolution, Bit Depth, Frequency)
<font style="font-size: 12px"><strong>•</strong></font> No more unnecessary black borders in full screen
<font style="font-size: 12px"><strong>•</strong></font> Direct3D doesn't take the whole screen (only if you want)
<font style="font-size: 12px"><strong>•</strong></font> Direct3D shows menu and windows correct
<font style="font-size: 12px"><strong>•</strong></font> Direct3D doesn't show a black screen if left fullscreen to Windows
<font style="font-size: 12px"><strong>•</strong></font> Changes on max scale are applied immediately
Sound:
<font style="font-size: 12px"><strong>•</strong></font> Updated sound to DirectSound8
Nice work Spacy. Head on over to his release thread to leave some feedback and any issues you might have.
:: VisualBoy Advance (Spacy) S1.7.6 Release Thread (http://www.ngemu.com/forums/showthread.php?t=65095)
:: VisualBoy Advance (Spacy) S1.7.6