Hacktarux
August 26th, 2005, 23:28
I've finally released the linux and windows versions of mupen64 0.5.
You can grab it there : http://mupen64.emulation64.com
Post feedback in this thread :)
Update: i've released a quick bug fix release, framebuffer effects should work now with glide64's "Get FrameBuffer Info" option.
ScottJC
August 26th, 2005, 23:46
Congrats on the release, I can't wait to try it out.
ManiacPC
August 27th, 2005, 01:52
Awesome... Cant wait to try it out!!!!
:party:
CHEERS!! :D
xneoangel
August 27th, 2005, 01:52
Great im gonna try it right now. :happy:
smcd
August 27th, 2005, 02:00
It just finished downloading, thanks again!
Edit: Where do we start posting issues? ;)
Extreme184X
August 27th, 2005, 02:27
Well at least the audio sounds normal now in this version. Don't support cheats which suck.
MORTALMAN
August 27th, 2005, 03:51
congratulations hacktarux!... i didnt expect it.... thanks...
olivieryuyu
August 27th, 2005, 06:47
Many thanks to Hacktarux for his work !!!
It's EXTREMELY recommended to use Azimer 's plugins !!!!
Please test some very nice stuff as RE2 or Tarzan : sound is nice
Top gear overdrive and hyperdrive are supported too !!
there's something that everybody should see about a new feature between Glide64 and Mupen: fb notification tha you can find the config panel of glide64.
IT IS WORKING WITH WRAPPER !!!!!!!!!!!!!!!!!!!!
Please check compatibility list of Glide64 and see the new effects that are supported thank to this feature.
Test Banjo Kazoiie for instance and you'll be amazed !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
BTW: the only regression in this version is Taz express that hangs in game now :(
CF2
August 27th, 2005, 07:09
That is of course, if I happen to have a Voodoo3/4/5 so Glide64 could do HWFBE...grr..it 's high time Glide64 got that port to OpenGL everybody has been talking about. The Voodoo series is DEAD, DEAD I say. Sorry for the rant, I really like Glide64, great compatibility, just frustrated that the only plugin that does everything I want it to doesn't do all of its nice stuff on my Geforce 6800. Mupen64 0.5 seems great (been testing it for about 5 minutes).
olivieryuyu
August 27th, 2005, 07:11
we are not talking about HWFBE !!! it's called FB notification that you can find in the config panel of glide64. It's working with the wrapper so please no whining ...
ggab
August 27th, 2005, 07:18
Congratulations for this great release! ;)
thanks Hack for your hard work
PS:
i'll try it ASAP :)
CF2
August 27th, 2005, 07:36
we are not talking about HWFBE !!! it's called FB notification that you can find in the config panel of glide64. It's working with the wrapper so please no whining ...
Hmm, could I be missing something? My glide64 config looks like this:http://img400.imageshack.us/img400/7567/glid640ra.jpg
I'm assuming the option you speak of is "Get FB info". Smack me with a noobstick if I somehow missed the right option.
Hacktarux
August 27th, 2005, 08:37
Yep, you're right, it's the "Get frame buffer info" option :)
olivieryuyu
August 27th, 2005, 08:53
and it's working with wrapper :)
and HWFBE 'll be i suppose supported one day by wrappers
ciruZ
August 27th, 2005, 09:00
Wow, nice work, Hacktarux. I didn't expect it to be released *THAT* soon :).
olivieryuyu
August 27th, 2005, 11:32
hmm this thread should be sticky, no ?
Hacktarux
August 27th, 2005, 11:34
yup, i'll do it
Hacktarux
August 27th, 2005, 11:53
Sorry guys, there was a small mistake during the release and the framebuffer functions can't work, you can expect a 0.5.1 release today to fix it
PsyMan
August 27th, 2005, 13:35
Weird... In the windows version the FB effects seem to work using the "Read every frame" and "Get frame buffer info" options. At least the monitor in first race of Mario Kart shows up correctly without any slowdows...
zekant
August 27th, 2005, 17:05
Hi
With 1.5.1 release you could also use the icon i submitted a while ago:
http://kde-look.org/content/show.php?content=18204
And if you need specific sizes, just ask :)
Let me know what you think
Hacktarux
August 27th, 2005, 17:10
How should i use it ? Aren't icons only used by desktop shortcuts on linux ?
arnalion
August 27th, 2005, 17:13
Long live Hacktarux ^^
zekant
August 27th, 2005, 17:32
yup, good point :D
So my suggestion is to put it somewhere in the UI, maybe in the "about" information window ?
And for the windows version, you should be able to use the icon for the executable
Hacktarux
August 27th, 2005, 19:51
I've uploaded a 0.5.1 version for windows. It should fix the problems with glide64's "Get FrameBuffer Option". Enjoy all the nice framebuffer effects ! ;)
Tillmann
August 27th, 2005, 20:19
whow!!!
Fantastic!!!
Tanks man you'r great and the emulator it's sweeeeeetA
linux users are happier now.. :) HAHAHAHAHAH
Felipe
August 27th, 2005, 20:54
YOU MADE A HORRIBLE THING IN THESE 0.5 VERSIONS HACKTARUX....
you put 2 translations to brazilian portuguese in the emu :P
olivieryuyu
August 27th, 2005, 21:17
very nice
now fb notification is working :)
Belegdol
August 27th, 2005, 21:49
How should i use it ? Aren't icons only used by desktop shortcuts on linux ?
You can use it as an app icon, so it will be displayed in upper left corner of mupen64 window, instead of an X.
roushimsx
August 27th, 2005, 22:00
Awesome, I'm loving this release. (Hell, I registered just to let you know I love it)
Can't wait to get down and dirty with the AVI recoding function (only played with it briefly last night; going to grab some videos from Mystical Ninja and Smash Brothers later).
A little bummed Stunt Racer 64 doesn't work, not because I want to play it but because I'm tired of trying to tell everyone how awesome it is and no one being able to see for themselves (other than through my screenshots and videos I record). :(
But yea, great release, and thanks again for continuing to work on Mupen64 :)
markos
August 27th, 2005, 23:59
Excellent release, thanks!
CF2
August 28th, 2005, 00:29
Nice. Everything works perfectly now..err..well, almost. Glide64 0.8 doesn't seem to like either Banjo game, it flipped out at the Rareware logo on Tooie and during the opening cutscene of BK. It stopped emulating and flipped between two frames rapidly. It is a very odd glitch, happens in PJ64 without FB notification too. So I can still rant about Glide64 even if FB notification works. I'm really kidding about the ranting, but it would be nice to know if anyone else has this problem.
smcd
August 28th, 2005, 01:31
The only trouble I've had so far also involved Glide64... I'm beginning to believe it might be due to using a wrapper. Originally I was using zeckensack's then tried Hacktarux's and the gui seemed to be responsive after closing a ROM... but sometimes it still messes up.
Sometimes the game list will be white (only country flags showing) and nothing works even clicking the close button.. it'll close the window but it still shows in task manager as running. This only seems to happen with Glide64, and since I don't have a reall voodoo card to see if it's a wrapper issue well...
Anyhow, another weird issue is when initially starting the emulator for the first time you have to go to the Options->Settings and close the window before being able to click on the configure menu items for the gfx/sound/rsp/input plugins and get the dialogs to appear.
This has only been tested by me on Windows XP SP2 using mupen64 0.5 and 0.5.1
CF2
August 28th, 2005, 01:38
Hmm..reading your post made me try Zeckensecks wrapper, and it eliminated the flipping out I had before...very strange.
Lillymon
August 28th, 2005, 03:14
I've got to say I'm impressed with the new framebuffer option. Previously, framebuffer effects always meant going to to 45 V/Is. Now, full speed.
Unfortunately, a series of problems marred the intro in Banjo-Kazooie when I tried it out with Glide64.
1) The plugin can't seem to decided which polygons go in front and which go behind, causing flickering and wrong priorities all over the place.
2) It also seems to give up at some points and just gives me a blank screen.
3) The sound seems to be going at the right speed, but the video must not be as they lose synchronization very fast and the sound managed to get ahead of the video by about 5 seconds before I just gave up with it.
I'm not sure what's causing this to happen, but I guess I'll just have to mess around with stuff until it's fixed. Still, good framebuffer effects anyway.
Edit: After this, the whole program went insane, ran all games at 1 V/Is, and left seven unclosed instances of itself in Task Manager for me to hunt down and close. After that, I decided to delete the program lest it should try to destroy my PC.
Are you sure you didn't introduce any critical bugs with version 0.5.1?
CF2
August 28th, 2005, 03:54
I think the problem is Glide64 0.8. Try it with PJ64 (you should have the same problems), or try it with zeckensacks (less problems?) glide wrapper.
Lillymon
August 28th, 2005, 06:12
I think the problem is Glide64 0.8. Try it with PJ64 (you should have the same problems), or try it with zeckensacks (less problems?) glide wrapper.
Well I couldn't replicate the exact settings (since Project64 doesn't support the 'Get frame buffer info' option) but aside from the fact that it couldn't auto detect the microcode for some reason (manual selection got past this) it seemed mostly the same. The synchronization issue appears to be unrelated as Project64 got everything right on that though.
Also, I'm somewhat out of the loop with N64 emulation and have no idea what you're talking about with regards to zeckensack's Glide wrapper. I normally avoid Glide64 altogether anyway as I prefer video plugins that work natively with my ATI video card.
Edit: Well, falling back on Jabo's Direct3D 8 plugin appears to have solved all stability issues and graphical problems for now. But the synchronization issue is definitely Mupen64. The video is running positively sluggishly compared to the sound and falls behind quickly. The V/Is stays stable at 60, but the FPS falls from 30 on the logos to 20 in the actual intro. I don't know what if anything this has to do with it, but something obviously goes horribly wrong at some point.
Edit2: Didn't work well, giving up now, forum software is horribly bugged with Firefox for some reason, lost my last edit due to confusion with this. Leaving to play Banjo-Tooie on Project64. May or may not return.
olivieryuyu
August 28th, 2005, 08:13
As i beta test glide64 fb notification with Mupen, here was i can say:
- the glitch on Rare logo is due to a Glide64 bug
when you're using fb notification the frame rate can descrease a bit when a fb effect is used. (but not a lot).
Sometimes the screen size can be sometimes not exactly correct with the fb effects.
And when you're using glide64 with fb effect there is a strange issue: the flags after finishing a game and Mupen.exe running in process.
it's extremely recommended:
1) use fb notification only when needed (check compatibility list)
2) click ctrl+alt+suppr and kill Mupen process after each use of glide64 fb notification.
To see the possibilities of glide64 fb notification ,check the small videos i made on the glide64 website here (not RE2 and Paper Mario)
http://www.emuxhaven.net/~glide64/videos.php
:)
smcd
August 28th, 2005, 08:22
Thanks olivieryuyu. Aside from the Glide64 oddities it is showing up to be a GREAT release. Nice work hacktarux & all the testers ;) When I get some $ I'll chip some your way & pj64's as well.
Hacktarux
August 28th, 2005, 08:53
I should have warned about this, sometimes when using the framebuffer function, the emulator stays in memory when closing it. Just kill it in the task manager. I don't think the problem is in the core as i've added many checks inside the framebuffer functions, so currently i believe the problem is inside glide64 although i can't be 100% sure it's not my fault ;)
PsyMan
August 28th, 2005, 13:46
And I was wondering why my PC almost stopped responding after using Mupen xD
This is a far better release than I though. Good speed, almost 100% synced sound, compatibility increase, FB effects on almost every game without major speed hit (Mario Kart and Yoshi's story look amost perfect).
Apart from the buggy GUI everything looks and feels perfect. Amazing work Hacktarux :D
flinto
August 28th, 2005, 14:44
Thankyou Hacktarux for this new release.
I have several computers and I've noticed that Mupen64 (Windows version) does not load games if the PC has no sound card.
olivieryuyu
August 28th, 2005, 14:53
did you test with no sound plugin ?
;)
flinto
August 28th, 2005, 15:42
Thanks olivieryuyu
I didn't realise that the no sound option in project 64 was actually a plugin, but rather an option to have no sound plugin. I feel a bit stupid now.
This is a great release
olivieryuyu
August 28th, 2005, 17:41
hmm i have a strange new bugs between wip and the release: it seems that suddenly when i boot a new game (after playing one) the emulator close up
weird ....
olivieryuyu
August 29th, 2005, 11:31
ok i can reproduce the bug
boot a game with glide64
close the game
go in config panel of glide64
close the panel
open a new game : the emulator close up
weird !!!
Spacy
August 29th, 2005, 13:52
Seems like hacktarux has to reproduce this using a debuggable build of Mupen64.
Another question: Are the changes of 0.5.1 already included in the source package?
Hacktarux
August 29th, 2005, 16:57
Actually, i know this bug, and no i can't detect anything with a debug build. All the problems between Glide64 and Mupen64 only occur when using the Glide64's configuration dialog box. I think it's a Glide64 problem as it only occurs with this plugin. I gotta talk with Gonetz about this issue when he'll be back from holidays ;)
I haven't updated the 0.5.1 changes in source code, it's not big changes anyway, the changes are only important for the windows version and only when using glide64's framebuffer feature.
Nemoder
August 30th, 2005, 02:41
Thanks for the new version!
I had been struggling with the random freezes in the old version for the last few weeks but just ran the new ver for over an hour without any problems.
Awesome work!
ySS
September 3rd, 2005, 01:44
I think I've found a bug in the GTK2 gui. I just can't select properly rom locations in options dialog. It's like I had always the [Ctrl] key pressed, and when I choose "Remove" it happens nothing.
Good release Hacktarux. It seems MM is fixed now, isn't? Thank you very much :_D
Edit: Another one, in Glide64 Configuration, the special fix "Wrap textures..." status isn't saved.
besson3c
September 3rd, 2005, 19:57
So, what is the timeline like for an OS X port of the emulator and plugins?
olivieryuyu
September 5th, 2005, 12:37
in RE2 sound and gfx are not synchronised in movies :(
snesmaster40
September 6th, 2005, 21:41
Awesome I really like this emulator it got wcw/nWo World Tour and Virtual Pro Wrestling 64 working (without flashing). All we need now is GS support
Illissius
September 15th, 2005, 19:21
Awesome release. Truly. Super Mario 64 now works flawlessly, the occasional freeze is gone, it runs at the correct speed now even w/o audio, no issues with plugins crashing or forgetting their settings, and probably some I forgot... in general, it all Just Works a whole lot better now :).
Now, if only Super Smash Bros. would work right... (depending on the gfx plugin I use, it flickers like mad (rice), looks completely discolored (TR iirc?), is slow (gln64), is insanely slow (software rendering), or the actual level & characters are invisible (glide64? might have it and TR switched)).
PsyMan
September 15th, 2005, 19:30
Hmm... I noticed that Mupen64 v0.5.1 comes with an older version of Azimer's sound plugin. Is there a special reason for that? :unsure:
Hacktarux
September 15th, 2005, 20:54
no special reason, maybe i just downloaded from the wrong place...
PsyMan
September 15th, 2005, 21:00
Oh... I though that it had some changes or v0.56 WIP 2 had some kind of problem. :P
Thanks for letting me know Hacktarux. :D
deathandfear
September 18th, 2005, 14:42
i got this, opened a random rom (sarge's heroes), and it seemed to work fine. i go to open something else. freezes. next time i remember to close rom first. i open killer instict gold... wow. the first few screens seem dandy.. character selection is jacked up. characters middle of body replaced with black. i pick someone figuring it should be ok. then the character pictures shows up... hmmm. get to playing... sound sounds good. video not going slow. this is great... hey, wait a minute, arent i supposed to be able to do more then punch... wait... arent i even supposed to have more then one punch? i dont think i config controls wrong... just... not working right. all controls worked fine with sarge. hmm. i dunno about the glide or wrap or anything about all that... i just know... everything was like on the real thing in sarge and it was jacked up in KI Gold. i suppose i need to put my system info... but i dont how to get all that info, mainly because, i dont care, and never had to give it to anyone else before. i have windows XP, 1.40 GHz, and 540 MB of RAM. im not sure, but i think that means my computer blows. HA! so, i have no idea if you can help me fix this or what... but something needs to be done! this is inhumane! ....but sarge works great! :) looked and played much better then on any other emu... some i couldnt even get to work :(
ySS
October 2nd, 2005, 13:22
What is supposed to do the ESC key? When I press it I can't resume the game later, and if I try to load another one it eats 100% of resources like I've ever seen before. I have to press the Stop buttom before trying to load another game.
It would be great if the action associated to the Stop button were launched if needed when pressing Play button or double clicking a game before it's own action.
Anyway... what is the correct behaviour of the ESC key?
Hacktarux
October 2nd, 2005, 19:27
What is supposed to do the ESC key? When I press it I can't resume the game later, and if I try to load another one it eats 100% of resources like I've ever seen before. I have to press the Stop buttom before trying to load another game.
It would be great if the action associated to the Stop button were launched if needed when pressing Play button or double clicking a game before it's own action.
Anyway... what is the correct behaviour of the ESC key?
With windows GUI it's a fullscreen/window mode switch, with linux GUI it's used to stop emulation. I'm really surprised that you're having troubles using it on linux as it's the way i'm always stopping emulation...
smikeh
November 9th, 2005, 16:44
Hello,
I downloaded mupen64 for linux, it comes in BZ2 format, ok,, I know how to uncompress it, but the TAR part, this is necesary to install in ROOT partition or I can make it in FAT???, I have the file tar.bz2 in FAT partition.
Or if you can put a RPM or.. well at least how to install tar.bz2 thanks...
I was a Project64 windows user, but this mupen64 is the n64 emulator for linux.. that is great!!!!!!!!
I think I am new mupen64 user.. congratulations.... no one n64 emulator was made for linux but mupen64...
Hacktarux
November 9th, 2005, 19:05
well, the easy way, take the tar.bz2 file and do that in your home folder:
tar -xvjf the_name_of_the_archive.tar.bz2
it'll uncompress the files in a mupen64-0.5 subfolder where you can launch the emulator :)
smikeh
November 10th, 2005, 14:11
ahh! understood thanks very much
Duke Nukem Zero hour runs incredible...
Beed
November 11th, 2005, 04:54
Hey, since we're talking about the linux version, I can't seem to get any Roms to run. The program just quites. Any suggestions???
Hacktarux
November 11th, 2005, 10:58
Start by giving us more details on how you installed it and what do you have tried... Do you see any message on the console when it quits ?
Beed
November 11th, 2005, 16:53
Well, I extracted the program onto my desktop and launch it by clicking onto the executable. Then I open a ROM and I push play, a screen pops up then seconds later the program quits. I also don't have a controller, would that have anything to do with this?
ataribob
November 21st, 2005, 02:17
Project 64 just got put away.
mupen64-0.5 is nice.
You can save your Video plug-ins for each game..
Nice to test each game.
Gauntlett only one so far that flickers
Kalthare
November 24th, 2005, 09:59
I just tried dumping textures in Ocarina of Time using the Linux port of the Rice video plugin. The PNGs seem fine, but the BMPs are corrupted. I tried reading them with ImageMagick, xzgv, NetPBM, Nautilus, Gimp, Irfanview and MS Paint -- all say bad header, except Paint which says I don't have enough memory (gg Microsoft, insightful error message as always).
joshk
November 25th, 2005, 22:44
Mupen64 works pretty well. Though there is one really crippling bug; after stopping emulation and trying to restart it, I hear a huge burst of sound from the speakers and suddenly Mupen64 starts eating memory like crazy and I have to crawl to a shell prompt to kill it. Is this known?
I'm using Debian GNU/Linux unstable on i686. I compiled with gcc-4.0 and I am using the SDL input plugin, SDL sound plugin, and glN64.
Also, the 'pause' button should pause emulation instead of simply SIGSTPing the program. What if I launched mupen64 from a GNOME menu? I would have to killall -CONT mupen64 to get it back! Not a good idea, I think..
Well thanks for a not so bad emulator so far with a few annoying bugs that should be easy to fix ;)
houkouonchi
November 29th, 2005, 10:06
Anyone know how to get mupen 64 working with dr. mario 64? I can get it working but for someone reason when the game starts the backround is messed up on all the plugins except glide 64, and on all the plugins the vitamin dissappears when mario throughs it in so you cant see where your placing the vitamin, here is a screenshot:
http://www.houkouonchi.net/drmario.png
As you can see the other issue is the fact that the backround image is pushed down a notch, but that isnt really important, you cant relaly do anything when you cant see the vitamins heh
rcgamer
May 10th, 2006, 22:39
nice release hac. ill be testing it for a while . had a strange occurence, i started pokemon stadium without a controller in and a game screen popped up saying no controller . so i plugged in a joystick and configured it. and started it again and got nothing but a black screen. paper mario seems to work pretty well for the little bit i tried it.
dragonsgames
June 10th, 2006, 21:58
Hello. I am on Mac OS X, and I am tring to find an Input Plugin. Anyone know where I can find one?
snesmaster40
June 13th, 2006, 12:40
Is this emulator dead? Or is progress in private at the moment?
Sri Narayan
June 13th, 2006, 12:50
Why dead? Software isn't a life form.
snesmaster40
June 13th, 2006, 15:18
...
I meant progress...
Updates...
Whatever...
Sirmatto
June 13th, 2006, 21:14
...
I meant progress...
Updates...
Whatever...
mupen64 is a one man development team. As far as I know, the guy's a human, so he needs things like rest, food and the occasional "a life." He hasn't said that it's dead, and considering he still somewhat actively posts in the forums, I'm going to go out on a limb that it's still under development. There was a bit more than a year between 0.4 and 0.5, so you could probably expect the same for 0.5 to 0.6.
poetic_folly
August 18th, 2006, 06:27
Hello. I am on Mac OS X, and I am tring to find an Input Plugin. Anyone know where I can find one?
Still trying to use a USB controller with Mupen... please help!
krimb1
August 21st, 2006, 15:24
Still trying to use a USB controller with Mupen... please help!
Hey man. Just started on mupen64 on the mac. Works great on intel. You could always use controllermate or usb overdrive to map controls for a usb gamepad for use. I have personal experience with usb overdrive. I use it for Mario 64. Hope that helps man.
Here are the links:
http://www.usboverdrive.com/USBOverdrive/News.html
http://www.orderedbytes.com/controllermate/
And actually, I've got a question of my own. Anyone know how to have multiplayer support (multiple controllers) on mupen64 0.5 for mac? I'm running on intel and I'd love to be able to have a few friends over and play mario party or super smash. Thanks!!
-Krishna
avatar_58
September 26th, 2006, 11:15
mupen64 is a one man development team. As far as I know, the guy's a human, so he needs things like rest, food and the occasional "a life." He hasn't said that it's dead, and considering he still somewhat actively posts in the forums, I'm going to go out on a limb that it's still under development. There was a bit more than a year between 0.4 and 0.5, so you could probably expect the same for 0.5 to 0.6.
As far as I'm concerned he can take all the time he wants. This emulator is very impressive accuracy wise.
One question I do have - it was stated to only use FB notify when nessesary, is there perhaps a list I should be looking at? Sorry if this comment is noobish, but I don't spend much time around here. :unsure:
Katfish
October 8th, 2006, 20:17
I'm having a problem with the record / playback feature. I'm playing Conker in game and multi-player modes, and during playback the moves I made aren't at all like what they were during record. I've tried using different plugins and they don't seem to make any difference. The same with unplugging all the USB devices (except the mouse and controller).
I'm using:
Saitek P990 USB game controller
Gigabyte K8 mother board with AMD 64 CPU and onboard sound card.
Any suggestions? I do like that record feature (better than any other I've tried), if I can only get it to record my moves accurately.
Thanks.
lolgo13
October 16th, 2006, 18:50
And actually, I've got a question of my own. Anyone know how to have multiplayer support (multiple controllers) on mupen64 0.5 for mac? I'm running on intel and I'd love to be able to have a few friends over and play mario party or super smash. Thanks!!
-Krishna
Really kool would be to connect with other people on the internet! :bouncy: :king:
tmntmasterdon
December 12th, 2006, 19:10
yeah so my xbox has emulators for almost every system, but the n64 one I have sucks for a lot of the games. I love mupen, and I really want to see it come out for the xbox, ya know? Is there any way I could convert the windows mupen to xbox so it's xbox file format? it would be AMAZING, and an excellent improvement on the gaming community. THANKS d00d
Sirmatto
December 13th, 2006, 15:51
You could port the Windows version to the Xbox, but I think the system requirements are too steep for the poor little guy.
Maturion
December 29th, 2006, 12:50
:mupen64: is a quite cool emulator. Can't wait for the next release.
Juk3 Box H3ro
July 13th, 2008, 00:55
Need a mac version that will help change C buttons to accesbile controls.
X-Fi6
July 13th, 2008, 05:33
Need a mac version that will help change C buttons to accesbile controls.I'm pretty sure you can do something like that if you download and run GlovePIE (http://carl.kenner.googlepages.com/glovepie_download).
z-gamer
September 25th, 2008, 20:34
I've been asking, does the Mario Party games work on Mupen64 better than project64?
RJARRRPCGP
October 31st, 2008, 22:49
Working like a charm so far with Ubuntu "Intrepid Ibex".
All I had to do was get one of the libstdc++ packages with Synaptic. ;)
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