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Strange graphics issues in Zelda OOT

Anut

New member
I searched the forum for a while and didn't find anyone with this issue, so here goes...

I'm using the latest version of 1964 (0.7.2, I think), and anytime that there is a static, prerendered background, (i.e., your house, just as you're going into Hyrule Castle Town, etc.), the background image is all garbled. Anything 3d (doors, pots, people) appears perfect, as do foreground images (the HUD, basically).

I've attached a couple of screenshots zipped up as an example.

Any ideas?

Specs
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AMD 1.1 Ghz
512 MB Ram
Hercules 3D Prophet II Ultra (Geforce 2, 64MB RAM)
 

zelda

New member
1964 as of now does not handle pre-rendered 2d backgrounds. So, just wait for the next release, when it hopefully will handle?:plain: Meanwhile, use Project 64 or some other emulator for these backgrounds. However, I don't think this should be a serious problem, since inside houses, you can press the up C button and switch to the 3D view, which comes properly.:) The only other place(I think, I haven't completed the game yet) is when entering the market and near the temple of time where you sort of manage ....?:hrm:
 

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