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View Full Version : SSF 0.07 Alpha R8 Released



cooliscool
July 17th, 2005, 18:20
http://www7a.biglobe.ne.jp/~phantasy/

Shima's incredible..




SH2 Interrupt processing has been corrected.

Video processing improved.

Processing of RGB sprites has been added.

Processing of SCU's built-in DSP corrected.

CD block emulation improved.

Warring States Blade tile issues corrected.

SCSP code has been largely improved.

Modified CDDA playback; only digital reading is done now. Due to the fact that most if not all recent CD drives can read discs digitally, and, because Saturn does digital reading natively, this is the best way to emulate CDDA.

retroK
July 18th, 2005, 09:02
I really wish he did a non SSE2 version.
Thanks for translating the changelog.

cooliscool
July 18th, 2005, 09:22
That would mean re-writing his whole SH2 recompiler.. not fun. :P He also claims that without SSE2, SSF wouldn't be near as fast as a recompiler built without it.

PsyMan
July 18th, 2005, 09:47
Unfortunately it's true... I remember using a version of SSF that also worked with non-SSE2 CPUs on my Athlon XP 3200+ (the author tried to include non-SSE2 CPUs). The emulation speed was much slower than on a slower P4 (using the same version of SSF) which means that SSE2 is one of the primary speed factors of SSF... :\

retroK
July 18th, 2005, 10:06
Sigh... time to update my computer ;-)