justin023
Dominated Master Quest
While trying to make Pokemon Snap work I consulted the GameFAQ. Surprisingly, the game (specifically the photos) still didn't work after I changed to the recommended settings. Here are some things I noticed make it work (or not):
A. Using the Direct3D transformation pipeline made it as if the pokemon in the pics were just not there. I get Prof. Oak w/ a X on his face when I shouldn't.
B. Using full scene antialaising prevented the pictures from being displayed, even when they should be.
C. It seems that N64 games have control over when they use the framebuffer (at least this one). When the framebuffer is on, the pics display correctly, but the game goes super slow. It is as if the framebuffer is used only for a split second when the pics appear or change. If there is no change to the way the framebuffer works in the future, could you add a shortcut key (like CTRL+F) to make it easier to toggle?
In Perfect Dark, when anisotropic filtering is used, the game goes SLOW.
If Use RSP audio signal and copy framebuffer are both off, Tetrisphere (European) is unplayable.
Great work on this emulator! Played thru Zelda - OOT Master Quest with only two crashes ever! Looks so much better than a real N64! Runs at 60FPS always!!!!!
EDIT (6/12/05): Just played through Turok 3 with only one crash total.
A. Using the Direct3D transformation pipeline made it as if the pokemon in the pics were just not there. I get Prof. Oak w/ a X on his face when I shouldn't.
B. Using full scene antialaising prevented the pictures from being displayed, even when they should be.
C. It seems that N64 games have control over when they use the framebuffer (at least this one). When the framebuffer is on, the pics display correctly, but the game goes super slow. It is as if the framebuffer is used only for a split second when the pics appear or change. If there is no change to the way the framebuffer works in the future, could you add a shortcut key (like CTRL+F) to make it easier to toggle?
In Perfect Dark, when anisotropic filtering is used, the game goes SLOW.
If Use RSP audio signal and copy framebuffer are both off, Tetrisphere (European) is unplayable.
Great work on this emulator! Played thru Zelda - OOT Master Quest with only two crashes ever! Looks so much better than a real N64! Runs at 60FPS always!!!!!
EDIT (6/12/05): Just played through Turok 3 with only one crash total.
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