PDA

View Full Version : SNEsE with transparency effects



dragon_rider
June 4th, 2005, 22:41
I just downloaded SNEsE 0.833b (win32) and I found it that the sound is really accurate and games like chrono trigger sound awesome. One problem with the emulator IMO; no transparency effects whatsoever. It looks like Zsnes v0.337's lack of transparency back in the day. Does SNEsE even have the ability to have this feature enabled in the GUI, or have they ommited transparency effects altogether?

Clements
June 4th, 2005, 23:57
- It is harder to emulate than you appear to give credit for;
- The main developement team now only consists of one person, TRAC;
- He does not have a lot of free time on his hands to work on his emulator;
- Probably not a priority of his right now;
- He chooses to focus on SPC700 and timing rather than graphical fluff or special chips that are emulated already in other emulators in order to boost compatibility without the need for dirty hacks.

dragon_rider
June 5th, 2005, 02:05
Ah, makes sense. Sorry for asking, I'd no idea that Trac was the only one working on SNEsE; if I knew anything about computer programming I'd help him, but I don't.

Clements
June 5th, 2005, 02:20
He has contributors of course, but he is the main developer, now that his co-developers left the project. He has achieved quite a lot with SNEeSe and respected in the Snes emulation community for his great work.