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KogasDrakos
February 14th, 2002, 00:13
Hi there,
My problem is like this...
While i am able to reach the desirable frame rate 60fps, during the game my screen pauses almost every time i am doing more complicated moves ( like shooting with the slingshot or when i hit with the friepan etc. )
Moreover when i am exiting a stage and entering another one i can hear the sound but sometimes i need to wait more than a minute in order to watch the next scene.
It is the first time i experience something like that with PJ64 1.4, as i had finished several games includind Zelda MOM without any problem at all.
I am using the 23.11 Detonator drivers and my rom is a good verified rom.

In my settings options i use recompiler cpu core style,
Check Memory and Cache as self-mod code method,
Expansion pak : using
Advance block linking : on

In configure graphics i use
Rendering device : Direct3d Hall,
Buffer diplay mode : Transfer memory,
Geometry Transforms : Automatic,
Texture format : 16bpp only,
Frame Buffer Emulation : None
Finally i have selected only the box which says: Enable Display List Culling.

Thats it :)

I hope you didn't get borred and you understood enough my problem in oreder to help me,

Thanks in advance

Slougi
February 14th, 2002, 00:17
Hmm, while it is normal to have some delays in CBFD, 1 minute is a little hefty. Since CBFD is quite complex there WILL be slow-down. But 1 minute? That's definitely too long.

Smiff
February 14th, 2002, 00:17
turn off Advanced Block Linking

StealtherX
February 14th, 2002, 19:48
I have a problem for CBFD too. 1. The characters are transparent on their bodies. I can get used to that. 2. The game locks up every now and then. Maybe it is just slowing down?
Maybe these problems are because of my plugins? I use all Jabo plugins. Help me plz.