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NintenderPollo
June 2nd, 2005, 03:58
Ok,my question its easy,here I go,żI can dump the textures,whit a some emulator of gba?,please give me a anwser :saint:

snesmaster40
June 2nd, 2005, 10:59
I don't think so

Spacy
June 2nd, 2005, 15:07
The problem is that there aren't any "textures" in GBA Roms ;)

But you can use VBA to save Sprites, backgrounds and take screenshots. What do you want more :D

NintenderPollo
June 2nd, 2005, 18:53
thanks pal,and i cant modificate the sprites and backgrounds? :term:

bcrew1375
June 3rd, 2005, 19:27
You'd probably have to use a hex editor and now where and how they are stored.

GaryCXJk
June 9th, 2005, 15:30
With some modification you can probably use the OAM Viewer and add a sprite dumper. I think the sprites are stored in certain spots in the memory, and if you can remember which memory spots were already used you can easily dump the textures, like you can in the 1964 N64 emulator.

But this is all theoretically. I'm giving it a shot (as a beginning programmer :P)

Spacy
June 10th, 2005, 20:59
Why add a sprite dumper??? It's already there in VisualBoyAdvance!

If you develop on it, use the pointer "oam" to get the offset of the oam data in memory.