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glN64 Oo.....

Lyve

New member
Hello guys,

today I compared glN64 1.41 with Jabo's Direct3D6 1.5 that is shipped with pj64. I figured out that glN64 is missing quite a lot of features that are already supported by Jabo's plugin.

Something about me: I'm quite a good OpenGL and shader coder, being in business for some years now, I thought I could improve glN64 so that it works with at least my favourite game: Tetrisphere. Missing things are some alpha's and some texture colors, not a big deal (I thought).

So, I downloaded the source and took a look: Wohoo.... most of the things that are going on there are things that I don't understand (yet), so my question: Is there a tutorial / documentation anywhere where I can find out the basics of all that RSP/command stuff that's going on there? Or is it trial&error for everyone? If so, It'll be quite hard......

Regards,

Lyve
 

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