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Zelda 64 menu displayed incorrectly

dragon_rider

私は竜が好き&#
In Zelda OoT and MM, when I get to the menu, the graphics are really messed up. I remember that at one point I got it to look correctly, but I don't remember what I did. I currently use Glide64 ME SP8 for all my games. What can I do to get it to display properly? Here's a screenshot from OoT.
 

Clements

Active member
Moderator
Glide64 should automatically enable the framebuffer here. Are you using Hacktarux's wrapper?
 
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dragon_rider

dragon_rider

私は竜が好き&#
Apparently, I do. But it still doesn't display correctly. Jabo's plugin, and Rice's Video don't either. Please help.
 

Clements

Active member
Moderator
Are you using the latest Forceware drivers (66.93)? It may be a driver problem if all three plugins do not work. Direct64/glN64() will probably work though since they use a hardware framebuffer unlike the others can do currently.
 
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dragon_rider

dragon_rider

私は竜が好き&#
Yes, I am currently using the lastest Forceware Drivers (66.93).
 
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dragon_rider

dragon_rider

私は竜が好き&#
Woah! I switched to the glN64 0.42 plugin and enabled Hardware Frame Buffer Textures and it looks just like the real game!
 

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