View Full Version : Unknown microcode detected
Szpak
February 5th, 2005, 18:35
Hi,
Last time I've got "Unknown microcode detected" message when wanted to play Mario Kart 64. There is an info about notify Orkin. But I don't know who is he/she.
So my question is where can I send that information?
Regards
Marcin
Clements
February 5th, 2005, 18:40
Don't worry about it, Orkin knows about this (and fixed it for Direct64). Hopefully you should be able to select the F3DEX microcode from the list and it'll work.
Szpak
February 5th, 2005, 21:51
Don't worry about it, Orkin knows about this (and fixed it for Direct64). Hopefully you should be able to select the F3DEX microcode from the list and it'll work.
I've tried all available options, but always got "segmentation fault". Mario64 worked ok.
I use version 0.4 under Win XP. Is it newest version?
Clements
February 5th, 2005, 22:06
v0.4.1 was the last version of gln64(). Only the F3DEX microcode can be used with MK64. If your video card is good enough, you can use Direct64 0.5 Alpha, which uses Direct X instead of OpenGL, and doesn't have the problem.
Szpak
February 5th, 2005, 22:43
Direct64 0.5 alpha ends with "access violation" with all roms I have. Maybe my card is too old (GF2Ti).
glN64 0.4.1 hangs with Mario Kart, but I noticed that if I previous load Mario64 in the same session then Mario Kart works (for now ;) ).
Thanks for reply
Magnade
February 5th, 2005, 23:33
gln64 plugin under linux had problems with mario kart 64 also
someone posted a patch to fix the problem been working good for me since then
http://bugs.gentoo.org/show_bug.cgi?id=80547
Szpak
February 6th, 2005, 10:29
Thanks for info. Probably it will help windows version too. Is there Windows CVS build available? Or I have to build it on my own?
Powered by vBulletin® Version 4.1.10 Copyright © 2012 vBulletin Solutions, Inc. All rights reserved.