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View Full Version : Didi Kong Racing / Super Mario Kart Problems



rachmaninoff
January 3rd, 2005, 20:17
Hello,

thanks for your great work. I'v some problems with these Games:

- Didi Kong Racing
- Super Mario Kart

The Sound is at the beginning ok. In the game its getting noisy. The second problem is the stability. Both games are stopping for 6-10 Seconds during the game.

California Speed and MicroMachines are ok, sound and stable.

System:
Suse 9.2, Nvidia GF 5900, Mupen 0.4 - Guilhermes Audio Plugin, Glide 64 0.7.

Unreal2003/ET/Neverball etc. are working without any problems.

cu

Rach

PS
Sometimes you talking about Mupen V0.5 - Ist there a Date vor it?

Hacktarux
January 3rd, 2005, 20:22
no date for mupen64 0.5, all i can say is that i've done much progress by fixing a lot of little bugs, it should fix the porblem you're having with mario kart and other games with the same problem. I'll try to do my best to release it as soon as possible.

ciruZ
January 5th, 2005, 13:50
The Problem is Glide64. It seems that this Plugin has some big problems with Mario Kart, and a few with Diddy Kong Racing.
You should use gl64 for Mario Kart, maybe for Diddy Kong Racing, too.