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Long overdue instructions on how to dump textures & meshes with TR64 OpenGL...

TheManchild

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Make a folder called "Tiles" (without quotes) in the root of your emulator directory. Make sure you place your emulator directory in the root of your hard drive. Place tr64_ogl.dll in your emulator's plugin directory. Set the graphics plugin of your emulator to TR64 OpenGL vX.X.X. Open your graphics plugin options, and check the box that says "Enable Texture Dumping" (without quotes). Hit save. Open the ROM of the game you want the textures from. The textures will be dumped in bmp format to the Tiles directory as they are rendered. You will get a bad framerate with texture dumping enabled. For mesh output, do the same, but instead of making a Tiles directory, make a directory called VRML, and instead of ebableing texture dumping, check "Enable VRML Output". You COULD do both at once, but I do not reccomend it, because you will get an extremley bad fps (usually single digit) and your emulator will be crash prone. Enjoy!
 

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