phantasmah
New member
Hi. This is my first post on this board.
When playing Zelda: The Ocarina of Time on PJ64 1.4, I noticed some glitches in the graphics. Many of the polygons had little or no textures on them, so I checkmarked the "change blending mode if invalid for video card" option in the configure graphic window, and it made things a lot better, but not everything is perfect. I noticed that Link's (and a few other characters') eyes are distorted (see pic below), and not every polygon is fully textured. What can i do to fix this?
my specs are:
Pentium III 1 Gig
256 RAM
3dfx Voodoo 5 graphics card
When playing Zelda: The Ocarina of Time on PJ64 1.4, I noticed some glitches in the graphics. Many of the polygons had little or no textures on them, so I checkmarked the "change blending mode if invalid for video card" option in the configure graphic window, and it made things a lot better, but not everything is perfect. I noticed that Link's (and a few other characters') eyes are distorted (see pic below), and not every polygon is fully textured. What can i do to fix this?
my specs are:
Pentium III 1 Gig
256 RAM
3dfx Voodoo 5 graphics card