View Full Version : Like Counter-Strike, but want something new?
CGar
June 2nd, 2004, 19:47
http://www.frag-ops.com/images/FO2k4Teaser.jpg
http://www.frag-ops.com
It's a Unreal Tournament 2004 mod coming soon! (hopefully June 6th)
The Khan Artist
June 2nd, 2004, 20:46
Looks VERY interesting...
Nighty0
June 2nd, 2004, 22:34
Cool......... i need to buy an Unreal License.............
AlphaWolf
June 2nd, 2004, 22:43
There have been a lot of mods that surpass CS in terms of graphics and realism by far...but for some reason none of them are as fun to play as CS.
I guess we'll see how this one fares...
Nighty0
June 3rd, 2004, 01:02
There have been a lot of mods that surpass CS in terms of graphics and realism by far...but for some reason none of them are as fun to play as CS.
I guess we'll see how this one fares...
really, the original one is always better.......
CGar
June 4th, 2004, 18:29
Just as a follow up, I'll kinda give a brief summary.
Though it resembles Counter-Strike and Tactical Ops, Frag.Ops plans to take the counter-terrorism gameplay into a new field of play. Frag.Ops strays from Counter-Strike a bit, in that it has faster gameplay, and a bit less realism (mainly to change from the slower pace of Counter-Strike).
Frag.Ops consists of the two teams, the Special Ops and the Mercenaries. Now that public terrorism has ended, only privately contracted mercenaries remain, commiting such acts as smuggling.
Frag.Ops has a variety of weapons, which will eventually be mostly different for each side. However, due to the early stage of this mod (the mod is still technically in "alpha" stages), the two sides currently share some of the weapons. Many may recognize one of the newly implemented weapons, the traditional M4
http://www.frag-ops.com/images/m4commando.jpg
Frag.Ops implements the usual cash and round-time gameplay, and the spectating of others when killed. It has a variety of skins and gorgeous graphics, yet the frames in the game are still great.
That's where the similarities end however. Frag.Ops accelerates past previous games, by supporting vehicular assault, such as this one:
http://www.frag-ops.com/images/assaultvehicle.jpg
Frag.Ops v 1.36 will only feature this vehicle, but many others are in development.
Frag.Ops also has the AP (Action Point) system. This is basically a simplified stamina system, that doesn't slow down gameplay, but rather it accelerates it. Currently, the AP's can only be used to sprint for a few seconds, but eventually climbing, dodging, and other such maneuvers can be attained with these AP's.
It also has a medal system, to award marksmanship, skill, and overall ownage.
When Frag.Ops moves to version 1.4, it will officially move into the "beta" phase, and will feature more vehicles, including an air arsenal. A new gameplay style, tentatively titled "War mode," will host these new slaughter machines in vast stages. The gamestyle will use a wave-spawn type of playing, similiar to that of UT2k4's Assault and Red Orchestra's reinforcements spawning.
Frag.Ops 1.4's War mode also plans to implement a "build" feature. You will be able to use your money to construct buildings and other such contraptions to help you attain victory. One such example includes a sniper tower.
Well, that's my FO description, it's a bit long, but I hope it will answer some questions :)
Peace out
Freesnake
June 7th, 2004, 07:02
i've lost all the intrest in fps……
Nighty0
June 7th, 2004, 19:38
cool........
bookmarked the webpage....... but i don't have enought money to buy an unreal license (US$35 here)........ :P and i hate the original unreal........... ok, i have money but i hate unreal................. original unreal is crappy.........
The Khan Artist
June 8th, 2004, 21:12
Are those, like, Maya renders, or is that in-game gfx?
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