PDA

View Full Version : 3d math



Doomulation
April 26th, 2004, 14:30
Righty-o, so my next question was concerning 3d math. I'd like to know how to calculate normals in vertices for use with complex operations such as lightning. I know that each vertices takes an x,y and z value for normal. So what would I do to calculate these?

Speaking of this, anyone know a good d3d tutorial? Always looking for more, better tutorials than those I've already found.

Teamz
April 26th, 2004, 15:08
http://gamedev.net/reference/list.asp?categoryid=40

Doomulation
April 27th, 2004, 08:37
Thanks for the link :)