PDA

View Full Version : So what is this 1964 emulator like?



Chronicman
April 16th, 2004, 06:03
does it rate against project 64?

revl8er
April 16th, 2004, 06:11
I would say that it's pretty equal to pj64 in every way. You should give it a try if you haven't done that already and just make your own judgement, but I can guarantee that you wont be disappointed with it.

Clements
April 16th, 2004, 06:21
1964 works better with many games including Banjo-Kazooie and DK64 which have core problems on PJ64.

1964 is also faster than PJ64, has per-plugin settings (so you don't have to keep switching plugins), nice interface, uses all the same plugins as PJ64 uses and the same saves if renamed, has tons of frameskip-type options integrated into it, and has an option to change the RSP plugin in the config which is awesome. Overall, it's much easier to use than PJ64 is currently.

The emu isn't perfect, my niggle is that is uses too much CPU cycles and can crash on occaision especially if you have stuff going on in the background, but that is the only thing I can think of wrong with it. This will probably be improved for the final 1.0 release.

Other than that it needs a new hi-res XP icon for v1.0! Please :P

khanmeister
April 16th, 2004, 09:48
1964 pwns pj64. We're talking at least a year difference time wise in the development cycle, with input from geniuses like Rice, Schibo, that Glide guy, etc.

Quite simply: with the right configuration 1964 is THE n64 emu out right now.

revl8er
April 16th, 2004, 18:58
That's part true Khanmeister, but there are some games that just won't work with 1964 such as nba showtime. That's why I just consider them about even.