OK, i've got a problem where my kernel keeps killing mupen64 while playing zelda, majora's mask, for the reason of (an educated guess) being out of memory. I've tried this on 2 different computers now, on the first it runs for about 7 or 8 minutes, then gets killed, the specs are:
p3 500MHz
192Megs ram
Nvidia geforce 4 mx 440
So after this got killed i figured 192 megs of ram wasn't enough so I tried it on my other computer, its killed after about 45 minutes on this computer:
dual amd 1900+
1.25GB ram
Nvidia geforce 4 mx 440
Both sytems are running the 2.6.4 kernel with glibc 3.2.3. This is the precompiled binary I'm running with some self-compiled plugins. I've tried compiling mupen64 from source, but the mupen64 executable is just a bash script that fork bombs (funny trick).
p3 500MHz
192Megs ram
Nvidia geforce 4 mx 440
So after this got killed i figured 192 megs of ram wasn't enough so I tried it on my other computer, its killed after about 45 minutes on this computer:
dual amd 1900+
1.25GB ram
Nvidia geforce 4 mx 440
Both sytems are running the 2.6.4 kernel with glibc 3.2.3. This is the precompiled binary I'm running with some self-compiled plugins. I've tried compiling mupen64 from source, but the mupen64 executable is just a bash script that fork bombs (funny trick).