Doomulation
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For you d3d gurus out there, I have a little question...
what the hell is backbuffer format and what good are they all? The coumentation explains shortly what every does (like 8 bit green, red, 1 bit alpha, etc). Not what they are needed for, nor what they represent.
I've found a working format to be X8R8G8B8... (I think). But...does this work across all computers? Or is there some way I must iterate over the format to use? Because there's no real function that returns all modes available, only one that checks if the format can be used.
what the hell is backbuffer format and what good are they all? The coumentation explains shortly what every does (like 8 bit green, red, 1 bit alpha, etc). Not what they are needed for, nor what they represent.
I've found a working format to be X8R8G8B8... (I think). But...does this work across all computers? Or is there some way I must iterate over the format to use? Because there's no real function that returns all modes available, only one that checks if the format can be used.