Koop
January 13th, 2004, 02:17
I was wondering what emulator runs Ocarina of Time the best? I suppose speed isn't an issue as i'm sure it will RUN perfectly on my system, what I mean is, what runs it with the least bugs and problems and that kind of stuff?
NeTo
January 13th, 2004, 02:23
I think most emu cores can handle OoT correctly, so you wouldn't have a problem picking an emu. 1964, PJ64, Nemu, UltraHLE 2064, an others are good choices (i posted them in no particular order).
I think you'll to take a closer to look plugins, video specially, since the graphical performance/quality would depend on both the plugin and video card you use. Surely some others user will tell you in details what's best for what.
co_p3rth
January 13th, 2004, 19:35
mostly, plugins depends on ur system
u might want to post ur spec :)
mmking31
January 24th, 2004, 23:25
Ok, so I am playing Zelda OOT and running into all sorts of video problems.
Emulator:NEMU 64
Video plug in:Lemmy's NEMU64 Direct 3D 8 Grafics plug in.
I am running windows 2000 on an intel Pentium 1.7 GHZ With 785 Megs of ECC Rambus ram.
Video card: Nvidia Gforce3 Ti 200
and to be hoenst with you I cant remember what kind of motherboard I have on this box, but I think it is an intel.
ok, so what plug ins will help make my problems go away. I wana finish this game.
Also, is there a way to convert seve state files from one emulator to another? where can I find info about this?
Clements
January 25th, 2004, 00:46
The Jabo's D3D6 1.5.1 and glN64() gfx plugins would be best for Zelda and a GeForce 3 Ti.
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