View Full Version : zelda oot link cap graphic
soniclink2
January 11th, 2004, 00:41
have you all noticed than when you see the camera near link you can see a good curved cap, but when link gets more farther the cap looks piked
soniclink2
January 11th, 2004, 00:44
now a bit farther
Malcolm
January 11th, 2004, 06:44
It's the ays the graphics are rendered; why render more polygons at a farther distance?
Zilla
January 11th, 2004, 07:19
It's a neat trick; sacrificing detail in objects further from the camera so the GPU can draw more (Distance Culling). Games like GTA:Vice City use it well. :cool:
soniclink2
January 17th, 2004, 22:23
It's a neat trick; sacrificing detail in objects further from the camera so the GPU can draw more (Distance Culling)
more zelda: little room & big room with the mastersword
soniclink2
January 17th, 2004, 22:29
temple with and without stones!
soniclink2
January 17th, 2004, 22:31
now you see it....
soniclink2
January 17th, 2004, 22:33
now you don`t:P
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