View Full Version : south park rally playable
rcgamer
January 7th, 2004, 21:07
i have just been doing some tinkering and with evoodoo 3[1]25 and glide64 0.5 south park rally was very playable. i dont see the mountain graphics that were blocking the view before . in fact it looked really good. and since sometimes this seems to make a differance im using schibos audio (wich kicks butt) and the rsp plugin. this also works almost perfect with episode 1 racer. i'll try to post a screenshot soon
rcgamer
January 7th, 2004, 21:17
here is a few screens
NeoNight
January 8th, 2004, 05:35
Do you have a link to those plugins?
rcgamer
January 8th, 2004, 05:49
actually it was evoodoo 3.25 and both are available in the plugins section (glide64) and mis(evoodoo) there is a newer version of evoodoo but for the games i have tried 3.25 works faster. The newer one looks better for some games (beetle adventure racing so far) but is slow.
Trotterwatch
January 8th, 2004, 13:04
Yeah this is playable - you can also use Jabos D3D 1.2b
A small tip I found was to use Jabos audio for this game too and sync the framerate to the audio.
Hexidecimal
January 8th, 2004, 18:24
I use Evoodoo Nemesis and Glide 0.5, works perfectly for me.
NeoNight
January 8th, 2004, 23:23
yeah I got it to work thanks, But I still have that problem where occasionally the sound gets muted :/
Hexidecimal
January 8th, 2004, 23:42
Eh? Never heard that problem before, I usually get sound for everything with schibos or jabos sound, try updating tyour sound driver maybe>?
NeoNight
January 12th, 2004, 22:01
yeah I updated my drivers and I still have the same problem. I don't get that problem with other emus though. Just with current version of 1964 :/ . I have a 16bit sound card its sound Blaster live! x gamer
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