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death rin VR
January 5th, 2004, 09:29
Ok, i don't want to insult anyone of the developers of the new 1964, but I (from an amateurs point of view) just can't see any improvements towards Project 64, besides the fact that the games are running really fast (almost too fast in most cases):

a) Pokemon Snap still does not work in any way
b) Resident Evil still has the same Problems
c) Nightmare Creatures isn't playable at all (it works on PJ64)
d) The 2 Star Wars Games still don't work
e) Same for Vigilante 1+2
f) Mario Tennis looks worse than it does with PJ64
g) Smash Brothers has graphic issues that were bot there in PJ64
h) Pokemon Stadium 2 works worse than on PJ64
i) Same for Mario Tennis

Or are there any ways to solve these problems ? Especially the speed of the games and points b) f) and g) ? The Emu works much better than the old 1964, but that's everything positive I can see in it…plus it runs In-Fisherman Bass hunter, what makes me love it despite all errors…

mojo
January 5th, 2004, 09:53
Ok, i don't want to insult anyone of the developers of the new 1964, but I (from an amateurs point of view) just can't see any improvements towards Project 64, besides the fact that the games are running really fast (almost too fast in most cases):

a) Pokemon Snap still does not work in any way
b) Resident Evil still has the same Problems
c) Nightmare Creatures isn't playable at all (it works on PJ64)
d) The 2 Star Wars Games still don't work
e) Same for Vigilante 1+2
f) Mario Tennis looks worse than it does with PJ64
g) Smash Brothers has graphic issues that were bot there in PJ64
h) Pokemon Stadium 2 works worse than on PJ64
i) Same for Mario Tennis

Or are there any ways to solve these problems ? Especially the speed of the games and points b) f) and g) ? The Emu works much better than the old 1964, but that's everything positive I can see in it…plus it runs In-Fisherman Bass hunter, what makes me love it despite all errors…

Yeah, it's true there is some limitation in current version. But there are many many changes in new 0.99 version especially core fixes and speed. I think the main aim of 1964 is performance, those game fixes and plugins are just sub-factor. So just wait til you see full version of 1964. You'll be suprised!!

schibo
January 5th, 2004, 10:10
Yeah, it's true there is some limitation in current version. But there are many many changes in new 0.99 version especially core fixes and speed. I think the main aim of 1964 is performance, those game fixes and plugins are just sub-factor. So just wait til you see full version of 1964. You'll be suprised!!

mojo do us all a favor and shut the hell up. you've been a thorn in my side for three months.

schibo
January 5th, 2004, 10:15
Yeah, it's true there is some limitation in current version. But there are many many changes in new 0.99 version especially core fixes and speed. I think the main aim of 1964 is performance, those game fixes and plugins are just sub-factor. So just wait til you see full version of 1964. You'll be suprised!!

mojo, perhaps it's best if you don't speak for us, ok ?

The only suggestion I can make in response to the original question is to try PJ or another emu--or even the original N64, and if you have better results with them in those games, enjoy it.

death rin VR
January 5th, 2004, 10:52
Which other plugins could i try to use with the new 1964 to get some better results on some games ?

death rin VR
January 5th, 2004, 10:57
Wasn't the main goal of your new emu to get as many games running as good as possible ? I mean, you must have tested these games, haven't you ? PJ64 is much older than your emu, but still seems to be the better alternative.
Don't get me wrong: I don't want to argue about your great work on a free product, I'm just wondering why...or is there still another version to come out somewhen ? Maybe I had to high expectations also...

Which other plugins could i try to use with the new 1964 to get some better results on some games ?

jebeebus
January 5th, 2004, 11:40
For video you can try Jabo's D3D6 1.5.1 or glN64 0.4.1. I have found that Jabo's plugin works best for most of the games besides the ones that say to use Rice's plugin, but some games like Super Smash Bros. works excellent with the glN64 plugin. For sound, schibo's works best in most games, but you can also check out Azimer's too, although it tends to slow down most games. You can also try using the RSP plugin, using the one from PJ64. Configuring the plugins also affects how the game plays, so make sure you look around on the forums for some good configurations for specific hardware and such.

ScottJC
January 5th, 2004, 13:46
A) Video Plugin issue
B) Mixed Video/Sound issues.
C) True
D) Video Plugin issue
E) Video Plugin issue
F) Video plugin issue, use PJ64's if you feel this way.
G) Video Plugin issue
H) Let me guess, because of its video and sound right?
I) VIDEO PLUGIN ISSUE!!!!

most if not all of your problems are video plugin issue, and i must stress that no matter how GOOD the core is these problems will remain with the video plugin settings you have, that goes for sound and input as well.

The core is what handles the CPU instructions and what not, The two star wars games you listed do actually work in the core (AFAIK), but there is no video plugin that supports it.

In short, don't judge the emulator because of its plugins, try using PJ64's plugins if there is a problem.

That said, i think you'll find 1964 in most cases is much faster than PJ64 is.

The Siskoo
January 5th, 2004, 14:22
1964 and PJ64 are complementary. Plus, we never said, 1964 is a revolution. 1964 0.9.9 is a big evolution, more stable, better for slow machines, lot new games playable, lot core bugs fixed, netplay, etc...

We made a big job on Duncan Ini to fix or to improve the ini file too.

I can understand you death rin VR, some great games have some problems, but there are some "normal" games very interestin to play too... We must wait about new plugins who could fix these problems.

I don't flame you, I give just my point of view. Actually, the better way to use the games is to use 1964 and PJ64 (maybe others).

desertboy
January 5th, 2004, 14:37
Ok, i don't want to insult anyone of the developers of the new 1964, but I (from an amateurs point of view) just can't see any improvements towards Project 64, besides the fact that the games are running really fast (almost too fast in most cases):


As an out of the box program project 64 does seem the better emulator, mainly because of Jabo's awesome plugins (Such a pity they're not open source) Rice's plugin's generally take a little love and care to get optimum results. But when you do get them they're well worth it and the speed is certainly impressive. Although Jabo's plugin appears the superior rice's plugin is the savior of N64 emulation on the xbox which is mightly impressive and probably the platform of choice for many N64 games after an N64 of course. Of course Rice's plugin's have other advantages other than speed and being open source.

See Mario tennis screenshot
http://www.emutalk.net/attachment.php?attachmentid=12655

in this thread
http://www.emutalk.net/showthread.php?t=17950&page=1

The only problem I'm having is wipeout seems to run too fast but other than that I'm blown away by this release.

Rice's plugin consistently surprises me but the progession he's made since 4.6 is stunning.

PS although the downloads are illegal and you need a chipped xbox which is illegal in a lot of the world I think Surreal64 is going to be something you might want to keep a vague eye on.

www.xbox-scene.com

death rin VR
January 5th, 2004, 15:12
A) Video Plugin issue
B) Mixed Video/Sound issues.
C) True
D) Video Plugin issue
E) Video Plugin issue
F) Video plugin issue, use PJ64's if you feel this way.
G) Video Plugin issue
H) Let me guess, because of its video and sound right?
I) VIDEO PLUGIN ISSUE!!!!

most if not all of your problems are video plugin issue, and i must stress that no matter how GOOD the core is these problems will remain with the video plugin settings you have, that goes for sound and input as well.


Sorry, it's hard to believe that. Pokemon Snap, Resident Evil, The 2 Star Wars Games (Battle for Naboo und Shadows of the Empire) and the 2 Vigiliante Games have never really worked on an Emulator. So don't tell me it's just a matter of plugin: They don't work on the new 1964 either.

So, what do we have, if we include the Project64 plugins:
- Some Games are faster, which is a real big improvement (thanks for that).
- Only a few games are running almost perfect for the first time (I've only seen Basshunter and Wetrix which didn't work before).

But:
- Most Games that did not work before still do not work.

I'm just wondering where the big revolution is and why there was such a fuss about this new Emu before.

Maybe i don't understand to much of the emulator itself to judge that. I'm just telling by watching the games run. I at least have to admit that 1964 with the use of PJ64s Plugins *has* become a real alternative.

death rin VR
January 5th, 2004, 15:14
[...] Plus, we never said, 1964 is a revolution. 1964 0.9.9 is a big evolution, [...]


Erm... :D

death rin VR
January 5th, 2004, 15:17
See Mario tennis screenshot
http://www.emutalk.net/attachment.php?attachmentid=12655



Impressive. I wish i could run it like that.

Hexidecimal
January 5th, 2004, 15:24
Sorry, it's hard to believe that. Pokemon Snap, Resident Evil, The 2 Star Wars Games (Battle for Naboo und Shadows of the Empire) and the 2 Vigiliante Games have never really worked on an Emulator. So don't tell me it's just a matter of plugin: They don't work on the new 1964 either.



It is a matter of plugins, the core emulation, which is basically the core CPU of the Nintendo 64 is more or less perfect at this point, the only reason these games have problems, is the fact that vieo plugins aren't perfect, and they still have a long way to go (no offense Rice, I love your new plugin) it isnt the emulator, it's the plugins, a very good example is South Park Rally, it says almost playable in the menu, because the authors are going by the standard plugin set, however, run it through Glide64+Evoodoo Nemesis and it's fully playable, and rather enjoyable.

Trotterwatch
January 5th, 2004, 15:25
death rin VR (or should I say magic stick)... you are acting like an ass - first and foremost I feel.


Sorry, it's hard to believe that. Pokemon Snap, Resident Evil, The 2 Star Wars Games (Battle for Naboo und Shadows of the Empire) and the 2 Vigiliante Games have never really worked on an Emulator. So don't tell me it's just a matter of plugin: They don't work on the new 1964 either.

They are plugin issues - you know jack about emulation it would seem (as adjudged from previous posts). These games work in the core, or at least have worked in the core (and AFAIK still do). It is indeed the graphics plugin stopping advancement.


So, what do we have, if we include the Project64 plugins:
- Some Games are faster, which is a real big improvement (thanks for that).
- Only a few games are running almost perfect for the first time (I've only seen Basshunter and Wetrix which didn't work before).

Some games are faster - yep I would consider that a big improvement. People with borderline machines suddenly being able to play N64 games via emulators, yes I'd consider that a big improvement also.

A couple of games not working before, Taz Express, Wetrix, Top Gear Overdrive, Top Gear Hyperbike etc That is an achievement.

Per plugin settings for the emulator
Netplay
Adjustable speed

So come on, stop focusing on the negatives. The emulator isn't perfect, that is known - no one has ever professed that to be the case. It wasn't ever going to be a revolution either, I do wish people could post a quote where I or someone else connected with the team said that.

I did say however it was:

fast
compatible
had a decent sound plugin

The latter seems to have had issues with some people, as has the default graphics and .ini but the problems will be fixed.

Graphics issues with certain games, will be fixed as and when the graphics plugin authors can find out more information about the games. Take Ogre Battle for example, Gonetz has just found the magic needed in order to get the backgrounds to show up - in time that will filter down to other graphics plugins etc Emulation history is a rich tapestry of people who have had problems with certain games, but have then had the games fixed by evolutions in plugins.

Disclaimer

These thoughts are all my own, and are in no way to be associated with Schibo and Rice, who may or may not agree with them.

Allnatural
January 5th, 2004, 15:55
...I (from an amateurs point of view) just can't see any improvements towards Project 64...
That was never the intent.


The Emu works much better than the old 1964, but that's everything positive I can see in it…
Bingo, that was the intent.


This isn't a competition, and as has been pointed out already, most remaining issues are plugin related.

death rin VR
January 5th, 2004, 16:15
As I said - i don't know anything about emulation, i just see what comes out. Wouldn't it be a better idea (and less work) then to write some new plugins for PJ64 instead of making a whole new emu ? The Point of Emulation in my view isn't the option to use hundreds of different settings for video, sound, speed etc., but simply be able to play the games.


Variety is the spice of life, and helps to make more games playable. Also remember that we're trying to support hundreds of different types of video, audio and chip configurations.

I guess you should also know that 1964 is almost 5 years old. By your statements, it's clear that you do not know that :). So I am letting you in. (Try to read my help manual).

The Siskoo
January 5th, 2004, 16:20
I am not focusing on the negatives. I'm just remembering all the threads where people were talking about the new 1964 and how good it will be...It *is* good, but not as good as said before.

Test 1964 0.8.5 and after test 1964 0.9.9. You must see some changes. ;-)

Trotterwatch
January 5th, 2004, 16:27
As I said - i don't know anything about emulation, i just see what comes out. Wouldn't it be a better idea (and less work) then to write some new plugins for PJ64 instead of making a whole new emu ? The Point of Emulation in my view isn't the option to use hundreds of different settings for video, sound, speed etc., but simply be able to play the games.

A better idea and less work? You are making it sound like 1964 is a commercial venture which you are having to pay for. In that instance yes, you could say it may be better for them (commercially) making new plugins. However it also makes sense that people want emulators that require less specs - believe it or not a sizeable proportion of PC users still use sub 1ghz systems.

Schibos experience is in core programming, that is his forte. Rice I believe does some of both, his graphics plugin is actually very good - but has some issues in it. A lot of the shots I took early in beta were using Rices plugin for example.

You have to remember all the emulation programmers do this as a hobby and as a challenge. Schibos aims (AFAIK - not meaning to speak for him) were to make a fast, compatible emulator. The fact that people on lower end machines are now citing they are going to be using 1964 as their primary emulator, justifies this design choice.

Emulation is a very tough thing to do - the games that are emulated already by PJ64/1964 and the respective plugins were very hard to emulate, but by the sheer skill of the authors emulation is where it is today. There are some persistent games that are very tough to emulate, as I said - when the information can be found out (by whatever means) is the time the plugin authors can program plugins that work with those games.

One inclusion in 1964 a lot of people have overlooked is the FB R/W notification, if all goes to plan this should help out plugin authors to increase the speed when certain framebuffer effects are used.


I am not focusing on the negatives. I'm just remembering all the threads where people were talking about the new 1964 and how good it will be...It *is* good, but not as good as said before.


That is the same with any program. People can have raised expectations, it happens - I know I didn't tell any lies though when I took the screenshots. When people asked about games like Indiana Jones I told them the status correctly - ie non working at the moment.

Sometimes I bet emulation authors wish they had a menagarie of magical elves that could just sprinkle some magic powder over the code and make games like Rogue Squadron work 100% sadly they do not have this :( If you know where they can get some of these magical beings though, send me a PM :P

Nighty0
January 5th, 2004, 16:58
1964 0.99 is a big hit for me............. because now we have an alternative to pj64 (i deleted my pj64 dir), my friends with slower computers can play an n64 emu and we have an open-source high quality n64 emu.....

vleespet
January 5th, 2004, 17:34
a) Pokemon Snap still does not work in any way
b) Resident Evil still has the same Problems
c) Nightmare Creatures isn't playable at all (it works on PJ64)
d) The 2 Star Wars Games still don't work
e) Same for Vigilante 1+2
f) Mario Tennis looks worse than it does with PJ64
g) Smash Brothers has graphic issues that were bot there in PJ64
h) Pokemon Stadium 2 works worse than on PJ64
i) Same for Mario Tennis


I will give an answer + explaination about these errors:

a) It's a little core issue which won't let you go further. It also has video-plugin problems (pictures not being displayed and whatnot).
b) Resident Evil isn't supported in a right way due severeal issues with the video and audio plugin (RSP will make it a lot better).
c) Core problem.
d) Battle for Naboo will hang after the boot-screen (when using Rice's or Linker's plugin), and just won't go any further. The other one is playable with Lemmy's d3d8 plugin (from Nemu 0.8).
e) No idea, sorry.
f) I think that if you use the right config that it looks the same as on PJ64
g) Glide64 fixed them all.
h) For me it doesn't.
i) If you like PJ64 so much, why don't you use it? It's a great emulator too!

tygra
January 5th, 2004, 17:44
who the hell playes Pokemon ... :D

schibo
January 5th, 2004, 18:36
I guess we should list the dozens of new games that are now playable for you.

rcgamer
January 5th, 2004, 20:08
IMHO 0.85 was better than pj64. This release blows it out of the water. If you dont want to work with plugins and settings then i would suggest you pick up an nes emu and forget about trying n64 emulation. Plugins are necessary because of the way the n64 works.

Clements
January 5th, 2004, 22:00
I can't believe 1964 is being shuned because of plugin issues not even remotely related to the core. :rolleyes:

1964 is a billion times more flexible and a billion times faster now.

Can PJ64 interchange RSP easily?
Does PJ64 have frameskip?
Does PJ64 have pre-game set-up options?
Can PJ64 use Azimer's Audiofix?
Does it have Netplay?
Can you turn off the RSP plugin?
Play DK64 properly?

NO.

And you can use ALL plugins with 1964, including ALL the Jabo plugins. So telling PJ64 and 1964 apart with the Jabo plugins is impossible, apart from the fact 1964 is much faster!

People need to actually configure 1964 correctly before they make stupid judgements.

karth95
January 5th, 2004, 22:42
Since there seems to be some sort of problem with 1964, let me point you to this thread.
http://www.emutalk.net/showthread.php?t=16362&page=1

This is approximatly 100 screenshots of 1964, using Rice's and other plugins. I did about 2/3, trotterwatch and others contributed the other 1/3.

NeoNight
January 5th, 2004, 22:47
I was wondering does Rices new plugin use hardware frame buffers? if not would it be possible in the future?

Legend
January 5th, 2004, 22:49
A little off topic here not that it matters considering the topic but clements are ANY of the azimer's audios best for a certain game (including this audiofix which I can't find). Games like Bond -World is not enough, San Fran 2049, Beetle racing,etc.. I use Jabo's for 95 % of my games and Schibo's for a couple (i.e.Waverace ). I just of course want the best sound possible my all my games. I have onboard Creative sound also.

Clements
January 5th, 2004, 22:59
Older Azimer plugins (v0.30) don't work very well with relatively newly emulated games (Banjo-Tooie) and some others. It is also the fastest, so on slow processors it can be used.

Azimer's 0.40 plugin supports such games better. Great all purpose plugin that works great with 1964.

Azimer's 0.50 LLE plugin offers good quality, some games have bugs, but overall is nice if Jabo's doesn't sound right.

Azimer's Audiofix is his best plugin and works with games that have no audio at all with all other audio plugins (Hydro Thunder and others).

Available here:

http://www.emutalk.net/showthread.php?threadid=15514

This plugin does not work properly with PJ64 1.5, only the modified PJ64 1.4 exe, or 1964 0.9.9.

Rice
January 5th, 2004, 23:19
Clements,

Thanks for the comments. Azimer's audiofix is not working in 1964 0.99 yet. Schibo and I tried to add it, but it won't work as it should. We need help from Azimer to get it working.

Legend
January 6th, 2004, 00:02
Holy Beefcakes!!I can't believe I never heard about this!I can't wait until I'm off and go home and play around with it. It's sad how tweaking all my games is as fun as playin them.
Clements I'm going to fly over to England and give you a fat kiss-not in a gay way but in a hetrosexual, masculine way. ;)
I do really hope that audiofix gets fixed. I've never heard Hydro Thunder before.
Lastly, what is this Hle.55.1 Alpha. Is it an upgrade from .40I also can not find this anywhere and would really appreciate a link. :rolleyes:

Clements
January 6th, 2004, 00:21
I do really hope that audiofix gets fixed. I've never heard Hydro Thunder before.

I hope so too! I thought that it was compatible with 0.9.9, so maybe it will be in v1.0 if Azimer helps the 1964 team with his changes.


Lastly, what is this Hle.55.1 Alpha. Is it an upgrade from .40I also can not find this anywhere and would really appreciate a link. :rolleyes:

That is in actual fact the name of the plugin that comes with the Audiofix version of PJ64. (Modified version of PJ64 1.4) It is extended zilmar spec so it only works with the executable included. (and maybe a future version of 1964!) The link to it is in my other post. :)

Kunio
January 6th, 2004, 00:47
The emulator now suports a ton of games that were not playable at all. The emulator is an AMAZING improvement over all others, if you can't see the difference your an idiot. Go ahead and keep using whatever emulator you perfer.

My95ZR2
January 6th, 2004, 02:29
First off, like Trotterwatch said, pull your head outta your butt and see the light! You are running a N64 on your PC. Maybe some of you don't get it, but you're telling a computer how to run another computer inside it. It's not just the processor, it's the whole friggin' system. Not to mention it has a different architect (sp?) than a PC. The processor is able to edit video ram to produce framebuffer effects...guess what? PC's can't do that. On Resident Evil, sounds and video (I guess, I never got that far), are compressed with a variation of MPEG. Only RARE knows the specifics on this AFAIK. The N64 may not be an extremely powerful system, but it can do little things that throw our computers into single digit framerates. Next time you want to complain about 1964 not being up to par, go d/l the oldest verson you can find (0.1.1?) and try it out...and spare us the list of games that don't work.

Adam

karth95
January 6th, 2004, 03:05
Last I checked, audiofix does work, just not all the extended features that make it really cool.

Jimbot
January 6th, 2004, 03:47
I'd say the big factor in 1964 is the fusing of a great best-version-out emulator with netplay. You can't do that with PJ64. With PJ64 you had to have the good one and then the netplay one. In 1964 they are one and the same, and will continue to be.

Legend
January 6th, 2004, 03:57
I'm sorry I gotta to know. What are the extended features. And I'm glad to here it is at least partially working.

Clements
January 6th, 2004, 04:10
The extended features are what Azimer added to make the games with no working audio to work. Zilmar spec didn't allow for this, so Azimer extended the spec.

The plugin will produce audio but Azimer stresses that it is not intended to be used with anything other than the modified exe that allows for the fixed audio.

Legend
January 6th, 2004, 05:47
Just to let everyone know I followed Azimer's instructions precisely and tested on the four games that need it with me: Hydro, Bond, san fran and Beetle racing. Well, Beetle can use it use it perfectly but no sound in the other three. Oh well, 1 out of 4 ain't that bad. I have no doubt that Schibo and Rice will make sure it's available in the final version though.

tuw
January 6th, 2004, 07:20
The first game i tried was Zelda, Orinca of time. Well lets say. I didn't realize the video could get that bad. Sound appears fine for the 5 minutes i played. There are japaniese letters on the name entry screen instead of the dark english alphabet (yes i know it is greek, but the order of the letters makes it english).

Then once you get into play almost a 3rd of the screen at all times seems stretchs off as if one pixel was from the center and stretch off to all sides. Very noticable and makes the game very hard to play. Ironicaly there is a small part of the game in the pause/menu section that looks better than most other emulators but everything else is far worse.

Hopefully we will see a 0.9.9.1 release very soon fixing all the problems that didn't excist in the last one since obviously the 3 months of beta testing was done by one man who played only one game and it wasn't zelda.

revl8er
January 6th, 2004, 07:27
The first game i tried was Zelda, Orinca of time. Well lets say. I didn't realize the video could get that bad. Sound appears fine for the 5 minutes i played. There are japaniese letters on the name entry screen instead of the dark english alphabet (yes i know it is greek, but the order of the letters makes it english).

Then once you get into play almost a 3rd of the screen at all times seems stretchs off as if one pixel was from the center and stretch off to all sides. Very noticable and makes the game very hard to play. Ironicaly there is a small part of the game in the pause/menu section that looks better than most other emulators but everything else is far worse.

Hopefully we will see a 0.9.9.1 release very soon fixing all the problems that didn't excist in the last one since obviously the 3 months of beta testing was done by one man who played only one game and it wasn't zelda.

The video problems are just with the plugin. Try using gln64 and you should get good video. Also, afaik the japanese letters appeared for me in 0.85, I don't know if it happened to other people but it did for me. I also doubt there will be a 0.9.9.1 release. Most likely the next release will be the final 1.0 release.

tuw
January 6th, 2004, 07:34
The video problems are just with the plugin. Try using gln64 and you should get good video. Also, afaik the japanese letters appeared for me in 0.85, I don't know if it happened to other people but it did for me. I also doubt there will be a 0.9.9.1 release. Most likely the next release will be the final 1.0 release.


I already switched to glN64 0.4.1 It looks a lot better but now just equal to other emulaotrs and the JPEG is messed in the pause again thought i wouldn't need an RSP since that was boasted in this forum.

As for a 0.9.9.1 i was joking about a bug fix version, but do highly doubt the next version will be 1.0 and if it is it wont be for another year sinc ethey would have made this 1.0 if they didn't want to make sure there still weren't problems, and with the amount reported already there will have to be another intrum release.

TUW

RJARRRPCGP
January 6th, 2004, 07:43
The first game i tried was Zelda, Orinca of time. Well lets say. I didn't realize the video could get that bad. Sound appears fine for the 5 minutes i played. There are japaniese letters on the name entry screen instead of the dark english alphabet (yes i know it is greek, but the order of the letters makes it english).

Then once you get into play almost a 3rd of the screen at all times seems stretchs off as if one pixel was from the center and stretch off to all sides. Very noticable and makes the game very hard to play. Ironicaly there is a small part of the game in the pause/menu section that looks better than most other emulators but everything else is far worse.

Hopefully we will see a 0.9.9.1 release very soon fixing all the problems that didn't excist in the last one since obviously the 3 months of beta testing was done by one man who played only one game and it wasn't zelda.

I believe the problem you're talking about is a Rice's Daedalus GFX plugin problem. The problem is probably a bug.

Rice
January 6th, 2004, 07:44
Background image in pause screen is drawn by frame buffer feature. A video plugin won't be able to draw it correctly if the plugin won't support feature buffer effects.

If you prefer to feel better about the video plugin, just turn off its frame buffer features.

Gent
January 6th, 2004, 07:54
The extended features are what Azimer added to make the games with no working audio to work. Zilmar spec didn't allow for this, so Azimer extended the spec.

The plugin will produce audio but Azimer stresses that it is not intended to be used with anything other than the modified exe that allows for the fixed audio.


It also breaks sound on all games when a save state is loaded.

that's any game and any save made with the exe or any other official PJ64 exe.

Also everyone must remember one thing:
Not every ones comp is going to be the same.

what is good for one is not good for another.

As for a competition this one is better then this one:

theres no need for that kind comparison IMO.

They are both great emulators for what they do, but if you want perfection buy the console its worth it :)

as For video plugins:

Glide64, GLN64, Rices and Jabos Vid will not be the same for everyone.

the Majority people will always reach for Jabos Video plugin no matter what emu comes with its own default plugins.

GLIDE64 is a great great video Plugin for Voodoo card owners:
but for those who use a wrapper are not seeing and getting what Voodoo users are.

GLN64 is also a very promising Video plugin:
great features, nice looking games (for what is implemented)

Rices is Great with a nice option DX/OGL (again for what is implemented):
but some GF and mostly Radeon card issues like textures and radeon full screen - window resets and crashes
(until rice as a radeon card and i hear Martin god bless him has donated one)
Rice can not see at 1st hand or debug the issue Fully.

Jabos Video plugins have always been a fantastic Plugin:
It seem to be one that has not got an all round limitation and is at most a very reliable plugin with minor drawbacks on all cards.

tuw
January 6th, 2004, 07:55
Background image in pause screen is drawn by frame buffer feature. A video plugin won't be able to draw it correctly if the plugin won't support feature buffer effects.

If you prefer to feel better about the video plugin, just turn off its frame buffer features.


Frame buffer is off and still no help. glN64 works fine. Except for the missing/messed up image on the "quest status" page.

tuw
January 6th, 2004, 08:02
Frame buffer is off and still no help. glN64 works fine. Except for the missing/messed up image on the "quest status" page.


Sorry ment the equipment page. And with the glN64 0.4.1 plug-in the problem appears to be fixed on my GeforceFX 5200 when i goto the plugin settings and check (enable) Hardware Frame Buffer Textures (Experimental)

It may be experimental but it works nicely and that was the only really anoyence i had with those drivers and now everything appears nice and the way it should be.

tuw
January 6th, 2004, 08:20
yet another game with an issue. Tried several video plugins. I cna get th game to load with the memory pak set to 4MB (default/orig with system) The menus load and it bitchs that you need the memory exp pak so i boost it to 8MBs and load the rom. No video, no sound and next to no CPU usage. Sounds like a 1964 issue.

Clements
January 6th, 2004, 08:27
Sorry ment the equipment page. And with the glN64 0.4.1 plug-in the problem appears to be fixed on my GeforceFX 5200 when i goto the plugin settings and check (enable) Hardware Frame Buffer Textures (Experimental)

It may be experimental but it works nicely and that was the only really anoyence i had with those drivers and now everything appears nice and the way it should be.

It just so happens that glN64()'s main strength is effects like this. I like using glN64() for Zelda too.

Rice's may not be there just yet in terms of framebuffer stuff, but I'm sure Rice will do his best on the problem with FX cards. It's pretty hard for him to do so without such a card.

Use whatever plugin you want, that is the beauty of having a plugin system.


yet another game with an issue. Tried several video plugins. I cna get th game to load with the memory pak set to 4MB (default/orig with system) The menus load and it bitchs that you need the memory exp pak so i boost it to 8MBs and load the rom. No video, no sound and next to no CPU usage. Sounds like a 1964 issue.

Ignore the message. F-Zero X (on it's own without the 64DD expansion) is not an exp. pack game. This will hopefully be sorted out next release.

tuw
January 6th, 2004, 08:42
they still need to fix the hand/gun/watch etc graphics. This is a layer issue. If you go near something transparent you can see the gun but the rest of the time no. It should be on the top most layer and isn't.

There also appears to be no soung but i remember sound on other emulators. Will have to try others again just to double check.

TUW

Legend
January 6th, 2004, 08:54
It also breaks sound on all games when a save state is loaded.

that's any game and any save made with the exe or any other official PJ64 exe.

So if I save my game or do a save state on Beetle Racing while using .55.1 alpha, then load it the sound on all my games will be broken forever?

Gent
January 6th, 2004, 09:02
So if I save my game or do a save state on Beetle Racing while using .55.1 alpha, then load it the sound on all my games will be broken forever?

well this is using the Project64 1.4 Audio Fix exe.

and no it will not wipe your saves of sound, it just does not load with sound

death rin VR
January 6th, 2004, 10:08
1964 is a billion times more flexible and a billion times faster now.

Can PJ64 interchange RSP easily?
Does PJ64 have frameskip?
Does PJ64 have pre-game set-up options?
Can PJ64 use Azimer's Audiofix?
Does it have Netplay?
Can you turn off the RSP plugin?



So what ? I can't believe that you are telling me i should love an emulator because of strange technical details that 99% of the users don't understand. Can't you see that I'm just using it to play, not to [insert technobabble here] ?

I must admit that i was judging it to fast. With the plugins from PJ64 it actually works really good, and satisfies me with it's results, but still it is far away from being the perfect emulator we probably all are waiting for.

Clements
January 6th, 2004, 10:17
There's no pleasing some.

There were hardly any core issues in games to begin with, so I feel that functionality of the emulator played a massive part in this release, so I mentioned it - I feel I have the responsibility to defend the author's hard work.

The 1964 core is almost fully functional with every N64 game, its the role of the plugins now to emulate these new games. These problematic games are very hard to emulate, and are a complete mystery to everyone. Eventually they will be cracked, but now is too soon.

Gent
January 6th, 2004, 10:35
So what ? I can't believe that you are telling me i should love an emulator because of strange technical details that 99% of the users don't understand. Can't you see that I'm just using it to play, not to [insert technobabble here] ?

I must admit that i was judging it to fast. With the plugins from PJ64 it actually works really good, and satisfies me with it's results, but still it is far away from being the perfect emulator we probably all are waiting for.

And as i said erlier And i will quote as im sure people only read the last post not ones previous to.


Also everyone must remember one thing:
Not every ones comp is going to be the same.

what is good for one is not good for another.

As for a competition this one is better then this one:

theres no need for that kind comparison IMO.

They are both great emulators for what they do, but if you want perfection buy the console its worth it :)

as For video plugins:

Glide64, GLN64, Rices and Jabos Vid will not be the same for everyone.

the Majority people will always reach for Jabos Video plugin no matter what emu comes with its own default plugins.

GLIDE64 is a great great video Plugin for Voodoo card owners:
but for those who use a wrapper are not seeing and getting what Voodoo users are.

GLN64 is also a very promising Video plugin:
great features, nice looking games (for what is implemented)

Rices is Great with a nice option DX/OGL (again for what is implemented):
but some GF and mostly Radeon card issues like textures and radeon full screen - window resets and crashes
(until rice as a radeon card and i hear Martin god bless him has donated one)
Rice can not see at 1st hand or debug the issue Fully.

Jabos Video plugins have always been a fantastic Plugin:
It seem to be one that has not got an all round limitation and is at most a very reliable plugin with minor drawbacks on all cards.

and again with the :

They are both great emulators for what they do, but if you want perfection buy the console its worth it :)

death rin VR
January 6th, 2004, 11:55
There's no pleasing some.

There were hardly any core issues in games to begin with, so I feel that functionality of the emulator played a massive part in this release, so I mentioned it - I feel I have the responsibility to defend the author's hard work.

The 1964 core is almost fully functional with every N64 game, its the role of the plugins now to emulate these new games. These problematic games are very hard to emulate, and are a complete mystery to everyone. Eventually they will be cracked, but now is too soon.

OK, I don't know enough to argue with you here, but i would like to understand the basic point: Most of these games are older than 5 years and it's still impossible to figure out how they work ? Why ?
And: Why is Nightmare Creatures not working on 1964 ? It's working with PJ64, so what went wrong here ? Didn't the authors of the new 1964 somehow cooperate with or at least were in contact with the old PJ64-Team ? Or is this another plugin problem ?

death rin VR
January 6th, 2004, 11:59
They are both great emulators for what they do, but if you want perfection buy the console its worth it :)

I don't think that there are many N64-emu fans who don't have the console. Of course I own an N64.

Gent
January 6th, 2004, 12:05
I don't think that there are many N64-emu fans who don't have the console. Of course I own an N64.

Then you own and know Perfection and trust me, theres is a hell of alot who dont have the console but its their loss :)

Trotterwatch
January 6th, 2004, 12:44
OK, I don't know enough to argue with you here, but i would like to understand the basic point: Most of these games are older than 5 years and it's still impossible to figure out how they work ? Why ?
And: Why is Nightmare Creatures not working on 1964 ? It's working with PJ64, so what went wrong here ? Didn't the authors of the new 1964 somehow cooperate with or at least were in contact with the old PJ64-Team ? Or is this another plugin problem ?

Great logic, so if something is old it must therefore be incredibly easy to emulate? I mean after a certain period the rom just unlocks all of it's secrets ready for emulation. If you knew anything about programming, you'd have come to the conclusion that you have just spouted out a lot of nonsense ;)

If you knew what it took to get something like Banjo Tooie working for example, I think you'd be in awe as to the level of skill needed to find out things about these games. If the documentation was available on these games, or was hackable - then it would have been emulated already. At the moment the games are a locked safe (only a very few in amount too), a programmer needs to find the correct method to 'crack it open'.

Nightmare Creatures like Dezamon3D is just one of those games that may use a slightly different boot code, or it may have required something that would have meant changing a lot of other stuff for it to work. I would suggest that you are nitpicking though.

If you don't like the emulator Death Rin VR, may I humbly suggest you do not use it. Better still learn to program then come back and tell us how sorry you are for judging the programmers ability and desire to emulate the N64.

The Siskoo
January 6th, 2004, 13:55
..., but still it is far away from being the perfect emulator we probably all are waiting for.

Perfection doesn't exist. Perfect emulator doesn't exist too. Get a Nes emulator, even with the best emulator, lot mappers don't works.

Trotterwatch
January 6th, 2004, 14:09
Well said Siskoo. I can't think of a single emulator that is 100% compatible - I'm nearly certain that even Atari 2600 ones sometimes have small issues with games.

And how old is that system?

ScottJC
January 6th, 2004, 14:42
death rin VR, nightmare creatures is one game, also the emulator was not designed to please YOU specifically, or even me or trotter.

If you think you can do better then go ahead, after all, you are the emulation master here with a mighty 29 posts, because you seem to think this is all a piece of cake.

Now heres one game PJ64 emulates worse than 1964, Banjo-Kazooie (U) [!], is that a reason to go to their forum and announce I "I hate PJ64 because it can't play 1 game properly"?! is it? no, that would be absurd. I don't hate PJ64 i was using that as an example.

PJ64 also has the Tris thing in DK64, where as 1964 does not, again I could do the above with ease over this.

PJ64 has its own core issues, I don't see you complaining about them.

I rest my case.

Jabo
January 6th, 2004, 16:10
*looks this technique up in book "Ways to start multipage thread", yeah it's there*

Umm just real quick, Stars Wars, Mario Tennis and Resident Evil 2 are not easy games by any stretch of the imagination to get working, that's not really fair to expect, your computer isn't an N64, I know sometimes you look at the box, and you're like shit!, this thing can play Unreal Tournament 2003, why is N64 version of Super Pokemon Puzzle Fighter Special Turbo Edition look like crap! well it's usually more complicated than that

FiRES
January 6th, 2004, 16:13
nice to see that ya are alive jabo :)

Jabo
January 6th, 2004, 16:19
nice to see that ya are alive jabo :)

likewise :watsup:

LazerTag
January 6th, 2004, 16:23
LOL! @ Jabo

I was thinking the same thing.

Seriously though, offering up complaints about what games an emulator will not run is a total waste. Instead give information about your own hardware, the plugins used, the emulator version, settings, drivers you have installed. That information will be so much more helpful to lead any emulator to gaming nirvana.

And from what I have read and understand about emulation programmers is most do it not to get games running perfect, but simply to make those games actually work on different hardware. They seem challenged by the technical aspect more then the ability to make the game fully playable. That's just a bonus. :)

death rin VR
January 6th, 2004, 19:45
Great logic, so if something is old it must therefore be incredibly easy to emulate? I mean after a certain period the rom just unlocks all of it's secrets ready for emulation. If you knew anything about programming, you'd have come to the conclusion that you have just spouted out a lot of nonsense ;)

If you knew what it took to get something like Banjo Tooie working for example, I think you'd be in awe as to the level of skill needed to find out things about these games. If the documentation was available on these games, or was hackable - then it would have been emulated already. At the moment the games are a locked safe (only a very few in amount too), a programmer needs to find the correct method to 'crack it open'.

Nightmare Creatures like Dezamon3D is just one of those games that may use a slightly different boot code, or it may have required something that would have meant changing a lot of other stuff for it to work. I would suggest that you are nitpicking though.

If you don't like the emulator Death Rin VR, may I humbly suggest you do not use it. Better still learn to program then come back and tell us how sorry you are for judging the programmers ability and desire to emulate the N64.

Hello ? Anyone @ home ? I never said that i don't like the emulator, I'm just *interested* in the reasons why certain games don't work. Is this a discussion board where nobody even can do a slight criticism about something ?
I asked already, and I ask again: Weren't the programmers of 1964 in contact with the guys who made Project64 to combine their knowledge about emulating certain games (like Nightmare Creatures)...?

Trotterwatch
January 6th, 2004, 19:49
Quit the attitude first and foremost. You started this thread off with unfair critcism, you then shown total ignorance in telling more experienced people that they were wrong to tell you that the issues were not core bugs but graphic bugs. So don't patronise me, k

Certain games do not work because of the reasons perhaps outlined in my posting which you have thoughtfully quoted above. Read it.... Emulators are not all created equal, some may use methods that get some games working but totally break others. It's one of the things that happens.

karth95
January 6th, 2004, 19:52
Dark Rin: knock off the attitude. You'll never get good answers by being a ****.

Second of all. Yeah, the programmers of 1964 are in contact with the programmers of PJ. There are different methods being used in both emulators, meaning some information can't be shared. This is true with all emulators. Deal. One programmer will do something that works for one game, but breaks another, etc. That's how it goes when you emulate something so complex.

The Siskoo
January 6th, 2004, 20:40
[QUOTE=death rin VR]Ok, i don't want to insult anyone of the developers of the new 1964, but I (from an amateurs point of view) just can't see any improvements towards Project 64, besides the fact that the games are running really fast (almost too fast in most cases)QUOTE]

It's very weird you can't see improvements of 1964. It seems you wanna compare 1964 0.9.9 and Project64 1.5. Here some examples :
- You have the netplay in 1964 0.9.9, if you want the netplay on PJ64 1.5, you must download a specific version (Project64 Kaillera).
- Compatibility list have lot fixes or improvements and it's more accurate.
- CPU core with many bug fixes and is much faster (seems better for slower machines).
- you can Download plugin online (good option when you're a beginner). PJ64 don't have this kind of option.
- Cheats are more easy to use on 1964 than PJ64.
- etc...

Anyway, PJ64 1.5 is a great emulator too, I like PJ64 and 1964. These 2 emulators are very complementary. If a game don't works on PJ64, try it on 1964. If a game don't boot on 1964, try it on PJ64. None emulators will be perfect. The only perfect emulator is the real console with real cartridges.

Schibo, Rice, Jabo, and all others developers are just human being. We are lucky to have all these FREE emulators. You can chose and change of emulator to play with your favourite game.

Then If I answered to this quote, it's just to say you're unfair to say you can't see any improvements. The critical (good word !!) is good when it's justified. It seems for lot people, your critical (i hope it's the good word) was unjustified.

My95ZR2
January 6th, 2004, 21:36
I'm a little curious on all this. YOu don't have alot of documentation to go off of to know how a N64 works. I know you have processor docs or ones similar to them, but not full write-ups on it all. How do you go from running simple N64 demos to cracking Jet Force Gimini? I mean a lot it has to be playing with one line of code over and over, but how do you do it? I need to get into NES emulation to grasp all this...next time I'm bored, I will.

Adam

desertboy
January 6th, 2004, 21:48
So what ? I can't believe that you are telling me i should love an emulator because of strange technical details that 99% of the users don't understand. Can't you see that I'm just using it to play, not to [insert technobabble here] ?

I must admit that i was judging it to fast. With the plugins from PJ64 it actually works really good, and satisfies me with it's results, but still it is far away from being the perfect emulator we probably all are waiting for.

Well my Nephew has no problems and he's 11. If you're into emulation you're probably reasonably computer savvy it's not hard. You want to see what advantages 1964 has over pj64 get an xbox get surreal64 and it'll soon become clear.

PJ64 is an awesome emulator no question and easy to get good results but 1964 has a charm I guess you have to be a geek to appreciate. It's the one and only N64 emulator I use on the PC because it plays every game I would want to play fine (aside from graphics plugin in issues which isn't an issue with 1964 itself).

Just copy the plugins directory from pj64 to 1964 and you'll see you can use pj64's plugins fine and that you'll get pj64 type results (faster if you have a low end machine).

I've been following Rice's progress the last few months (How I stumbled on this site) and the plugin keeps getting better and better it's just glide64's progress has been phenominal as well and may have slighty overshadowed Rice. Jabo's plugin's are very good but it's as good as they probably will ever get, where as Glide64 and Rice's plugin just keep going from strength to strength.

If you like PJ64 keep using it, it's great and you won't find anyone here who disagrees but if you just want to badmouth an emulator we hold dear to our hearts you've come to wrong place.

Hal
January 6th, 2004, 22:07
If you like PJ64 keep using it, it's great and you won't find anyone here who disagrees but if you just want to badmouth an emulator we hold dear to our hearts you've come to wrong place.
Finally, someone said what I've been waiting for!!!
Dark, if you want to trash an emulators rep and complain for perfection, just go to the store and buy a damn N64!!!
You obviously do not realize how much work and effort goes into an emulator, especially this one, and you most certinatly do not respect the people who have put so much time and effort into this thing and post it FOR US TO USE AS FREEWARE!!!
Not only do they give it to us as freeware, but they make it so that it is compatible for everyones maching not just theirs.

tuw
January 6th, 2004, 22:11
Ignore the message. F-Zero X (on it's own without the 64DD expansion) is not an exp. pack game. This will hopefully be sorted out next release.

Yes that would be wonderful if the game was playable. I get the message yelling at me and every time i attempt to play it booots me back to the splash screen at the beginning saying i need the pak installed.

death rin VR
January 6th, 2004, 22:15
Finally, someone said what I've been waiting for!!!
Dark, if you want to trash an emulators rep and complain for perfection, just go to the store and buy a damn N64!!!
You obviously do not realize how much work and effort goes into an emulator, especially this one, and you most certinatly do not respect the people who have put so much time and effort into this thing and post it FOR US TO USE AS FREEWARE!!!
Not only do they give it to us as freeware, but they make it so that it is compatible for everyones maching not just theirs.

*sigh* It's hopeless to start a discussion here.
1. I have an N64
2. I don't trash anything. I stated at least 5 times that i think it's a good emu.
3. I realize that it's much work and i'm thankful for that.
4. I just couldn't understand why some PJ64 compatible games don't run on 1964. I don't know anything about emulation, what i said before more than one time. This "incompatibility" of some games has been perfectly explained to me now by some other users in here.
5. Would you please stop insulting me all the time for posting a small piece of critic on a *discussion* board ?

Last Post from me in this thread unless someone else has something to say besides "Stop acting like an idiot ! It's a great emu, you don't understand anything, buy an N64".

Jimbot
January 6th, 2004, 23:25
Stop acting like an idiot ! It's a great emu, you don't understand anything, buy an N64

revl8er
January 7th, 2004, 03:03
1. I have an N64
2. I don't trash anything. I stated at least 5 times that i think it's a good emu.
3. I realize that it's much work and i'm thankful for that.
4. I just couldn't understand why some PJ64 compatible games don't run on 1964. I don't know anything about emulation, what i said before more than one time. This "incompatibility" of some games has been perfectly explained to me now by some other users in here.
5. Would you please stop insulting me all the time for posting a small piece of critic on a *discussion* board ?

1) Well instead of criticizing the authors of 1964 because they can't get a few games working, why don't you use the n64.
2)Yes you did state that it was a good emulator, but you were mostly talked about how pj64 was better and 1964 can't run this game or that game like pj64.
3)If you truely realized how much work they put into emulation then you wouldn't be acting like you have been towards the emulator.
4)The reason they don't work is because the authors are two different people. The 1964 author probably didn't want to implement those games because it would mess up other games. Just give him time and he will have the games working someday.
5)We aren't trying to insult you, but it just isn't right for someone who doesn't know anything about emulation to say that just because a game is 5 or 6 years old that it should work perfectly.

In closing, I'm not trying to flame you, but please if you don't know anything about programming, don't diss someone else's work.

karth95
January 7th, 2004, 03:34
well, instead of beatiing him over the head.. realize that at a total of 20 posts, all of them asking very newbie questions, he doesn't know or understand what seems to be anything about emulators or emulation, and is making assumptions based on emulators that have been around a loong time.

ggab
January 7th, 2004, 04:20
well, this was a HOT topic.
PEACE for all
enjoy playing a lot of great N64 games (only a few of then doesn't work)!
the N64 emulation nowadays is very very good, with this new realese of 1964 better!
thanks to all of the developers who works really hard, making great emulators for the awesome N64.
bye!

Burnpro
January 7th, 2004, 05:38
pj64 > 1964...

revl8er
January 7th, 2004, 05:45
pj64 > 1964...

Pj64 has it's high points, and 1964 has it's high points. It really would be tough to decide which one is better.

knowitman
January 7th, 2004, 06:06
knowitman says
PJ64<1964
I say that they are pretty well both equal in emulation, but 1964 has netplay which is the BOMB.
Rice-I am going to try some more games to help out finding more stuff.

rcgamer
January 7th, 2004, 06:17
I realize that most of the members here are being cordial and nice and not saying to compare the two. I agree , because there is no comparison anymore. 1964 is hands down better. This is no diss to the pj64 team. They havent worked on it for a whhile now. Those guys were brilliant. and even now there might be a few games that work on it that dont on 1964, but by and large 1964 is just better. I cant count how many games that were justkinda playable on pj64 that look great on 1964. Again much respect to pj64 but now Im 1964 all the way. And i dont mind saying it, this is a 1964 board after all.
Much respect to all the programmers who have made n64 emulation what it is today.
Thanks schibo, rice, and im going to include jabo as well, even though he isnt on the 1964 team his plugins are awesome.

I wish schibo, rice , and jabo would get together on the final release. That would be awesome.

Actually i wish you guys wouldnt stop after the 1.0 release. but i know you all have reall lives to live.

Jimbot
January 7th, 2004, 07:57
I'd have to say

apples:oranges :: 1964:PJ64

SAT's anyone?

RedXIII
January 7th, 2004, 09:10
Or are there any ways to solve these problems?

I have no idea. I really was waiting for this emulator, but there something wrong in almost every game I run on it. Mainly being graphical errors. No matter what settings I run the thing with, there's always something wrong. It's not like my PC has crappy spec's either. It's pretty decent if I say so myself.

I don't know what to do. Perhaps I'll figure out a proper configuration sometime but right now I'm stumped.

I attached some screenshots of some of the things that are going wrong.

All running with Rice 5.2.0 DX & Schibo 1.2

rcgamer
January 7th, 2004, 10:02
try using jabos plugins. the combo of jabos d3d6 1.5.1 and schibos audio work very well for me. For some reason having the rsp plugin seems to help with many games. use rices plugin for the games that say to. also when using rices plugin make sure the software t and l is on for most games. lastly look around on the forum. there have been many problems fixed.

actually with wwf no mercy i got the best video with rices plugin. odd thing was i was using the default plugins and got no sound then when i used the rsp i got sound. pretty good sound too.

use rices plugin in opengl mode for both of these games. I think you will be happy with the results.

ScottJC
January 7th, 2004, 15:07
The core is 1964, video, sound and input are NOT what 1964 does, thats the job of the plugins, and therefore 1964 could be perfect and the video would still be the same.

Try this though, Change video plugin settings to Combiner type "For NVidia TNT/TNT2/GeForce/GF2" and see if that helps, works well for me.

oh and Burnpro, i think you're only saying that because you do not know how to use 1964 or plugins.

1964 and PJ64 are equal in their abilities.

rcgamer
January 7th, 2004, 23:16
I spoke too soon use glide64 0.5 and evoodoo 3[1].25 it looks great. wwf no mercy that is.

For pokemon stadium 2 use rices 5.3.0 in opengl mode. it looks even better than it did before though i think my settings before had something to do with that. not sure though. oh and jabos audio seems to work best with this game.

RedXIII
January 7th, 2004, 23:46
I spoke too soon use glide64 0.5 and evoodoo 3[1].25 it looks great. wwf no mercy that is.

For pokemon stadium 2 use rices 5.3.0 in opengl mode. it looks even better than it did before though i think my settings before had something to do with that. not sure though. oh and jabos audio seems to work best with this game.

It seems that none of these settings help. Could it be the fault of DirectX 9? Should I downgrade DirectX to 8.1?

rcgamer
January 8th, 2004, 00:08
well i have direct 9 too. maybe try updating your graphics card drivers. and make sure you have combiner at 1.4 for rices plugin.

LazerTag
January 8th, 2004, 02:36
evoodoo 3[1].25

BTW, that "[1]" in the version number you are showing is not part of the version number. Internet Explorer 6.0 or greater will rename files with that when there's more then one dot in the file name.

For instance when I try to download the Rice 5.3.0 plugin using IE 6 it tries to name the file "RiceDaedalus5[1].3.0.zip" when it should be "RiceDaedalus5.3.0.zip".

Just didn't want someone to see your post and go crazy trying to find that version, LOL.

Olax
January 8th, 2004, 03:03
Good to see one arse can get everyone so excited :)

(insert homophobic joke here)

Great to see .099 out. It rocks on my machine

l8r

olax

rcgamer
January 8th, 2004, 03:10
BTW, that "[1]" in the version number you are showing is not part of the version number. Internet Explorer 6.0 or greater will rename files with that when there's more then one dot in the file name.

For instance when I try to download the Rice 5.3.0 plugin using IE 6 it tries to name the file "RiceDaedalus5[1].3.0.zip" when it should be "RiceDaedalus5.3.0.zip".

Just didn't want someone to see your post and go crazy trying to find that version, LOL.

Thanks for that. I wasnt aware of it and didnt bother to look back where i got it from.. i did wonder why that 1 was there. version 3.25 then.

RedXIII
January 8th, 2004, 06:38
well i have direct 9 too. maybe try updating your graphics card drivers. and make sure you have combiner at 1.4 for rices plugin.

Got the lastest Nvidia drivers installed. Using the "Limited 2 stage combiner" almost fixes the DirectX mode of Rice's 5.3.0, at least in Pokemon Stadium 2 it does.

revl8er
January 8th, 2004, 06:59
BTW, that "[1]" in the version number you are showing is not part of the version number. Internet Explorer 6.0 or greater will rename files with that when there's more then one dot in the file name.

Just to let you know, I have IE 5.5 and it renamed my file as well.