View Full Version : Frame buffer & other errors
Nighty0
January 3rd, 2004, 13:39
Sorry Rice, but frame buffer effects doesn't work at all for me.
Nice screens from another thread (http://www.emutalk.net/showthread.php?threadid=17950), but i can't get at all..... :(
I'm posting here various screenshots of my tests, if anyone can help me, please do. I'm open for all suggestions.
Mario Tennis with frame buffer set to "Render to texture"
(see the VI/s at bottom)
Nighty0
January 3rd, 2004, 13:42
With Hide Framebuffer
Nighty0
January 3rd, 2004, 13:45
With no frame buffer
Nighty0
January 3rd, 2004, 13:48
I get other errors too, like the sky/backgrounds of various games.....
Tested with forceware 53.03 WHQL
Nighty0
January 3rd, 2004, 13:50
Another Zelda OOT (it's a translated version, but i have the same results with the version (v1.0) (U) [!])
Nighty0
January 3rd, 2004, 13:51
Frame buffer & Zelda OOT
Nighty0
January 3rd, 2004, 13:53
Sky & Detonator 44.33
Diddy Kong Racing (v1.0) (U) [!]
Nighty0
January 3rd, 2004, 13:55
More DKR
Nighty0
January 3rd, 2004, 13:57
Banjo Kazooie (U) [!] sky
Nighty0
January 3rd, 2004, 13:58
BKazooie menu
Rice
January 3rd, 2004, 16:28
Nighy0, for Banjo, you need to use N64 Frame buffer = "Check & Write Back".
Using "Render-to-texture faster" is OK for Mario Tennis. The frame buffer feature is already working for you since you have got the bombman referees drawn. You seem to have combiner problems with the shadow in Mario tennis.
btw, you may try to enable Software T&L for you video card.
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