View Full Version : Vertex and Texture Extraction
Phuknutt
November 9th, 2003, 10:47
I am working on a little program that displays 3d scenes and I need a way to get scene geometry from n64 roms. Is there a way I can extract the vertex data from a rom WITHOUT using someone's plugin? Im hoping its as simple as finding the byte position in a rom and maybe decoding the vertices.
bjz
November 12th, 2003, 06:12
Nothing short of writing a prog yourself that i know of.
Nemu VRML is prolly the best i can think of
Doomulation
November 12th, 2003, 09:40
Byte order? Hah, forget that. Not going to happen. The only way you can get any geometry is to dump it using a plugin.
McLeod
November 13th, 2003, 21:22
Maybe you can extract textures from rom easily if they aren't compressed (some games use JPEG).
But vertex can be more difficult, rom can have 3d models, but scene composition and translation to vertex is done in runtime.
Also there you can find procedural textures or models generated in runtime so only factible way is a plugin.
Rice
November 13th, 2003, 21:47
I am working on a little program that displays 3d scenes and I need a way to get scene geometry from n64 roms. Is there a way I can extract the vertex data from a rom WITHOUT using someone's plugin? Im hoping its as simple as finding the byte position in a rom and maybe decoding the vertices.
I don't think it is practical to extract vertex data without actually running the game and using some plugins to dump the data. Even if you could manage to find some byte position in some perticular ROM, it would be easy for you to apply your finding to other games or to other vertex data in the same ROM. You will certainly end up of spending more time than understanding and using an available video plugin.
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