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View Full Version : Another big batch of Dolphin screenies!



Malcolm
October 20th, 2003, 03:00
The anonymous Dolphin author(s) have sent us another batch of screen shots. The first thumbnail below shows us a quick view of the Dolphin GUI, the second is the loading screen from puzzle collection. The rest of the links below point to more ingame screenies of puzzle collection.
<center>
http://www.emulation64.com/images2/gamecube/dolphinmenu_s.jpg (http://www.emulation64.com/images2/gamecube/dolphinmenu.jpg)

http://www.emulation64.com/images2/gamecube/ninpresents_s.jpg (http://www.emulation64.com/images2/gamecube/ninpresents.jpg)

badtext (http://www.emulation64.com/images2/gamecube/badtext.jpg)
cookie1 (http://www.emulation64.com/images2/gamecube/cookie1.jpg)
cookie2 (http://www.emulation64.com/images2/gamecube/cookie2.jpg)
cookie3 (http://www.emulation64.com/images2/gamecube/cookie3.jpg)
cookie menu (http://www.emulation64.com/images2/gamecube/cookiemenu.jpg)
cookie round freeze (http://www.emulation64.com/images2/gamecube/cookieround_freeze.jpg)
cookie title (http://www.emulation64.com/images2/gamecube/cookietitle.jpg)
mario yoshi (http://www.emulation64.com/images2/gamecube/marioyoshi.jpg)
menu (http://www.emulation64.com/images2/gamecube/menu.jpg)
no memory card (http://www.emulation64.com/images2/gamecube/nomemcard.jpg)
panel1 (http://www.emulation64.com/images2/gamecube/panel1.jpg)
panel2 (http://www.emulation64.com/images2/gamecube/panel2.jpg)
panel3 (http://www.emulation64.com/images2/gamecube/panel3.jpg)
panel4 (http://www.emulation64.com/images2/gamecube/panel4.jpg)
panel5 (http://www.emulation64.com/images2/gamecube/panel5.jpg)
panel6 (http://www.emulation64.com/images2/gamecube/panel6.jpg)
panel7 (http://www.emulation64.com/images2/gamecube/panel7.jpg)
versus1 (http://www.emulation64.com/images2/gamecube/versus1.jpg)
versus2 (http://www.emulation64.com/images2/gamecube/versus2.jpg)
versus3 (http://www.emulation64.com/images2/gamecube/versus3.jpg)
versus4 (http://www.emulation64.com/images2/gamecube/versus4.jpg)
</center>

Quvack
October 20th, 2003, 03:13
It just keeps looking nicer and nicer :) Amazing progress!

Knuckles
October 20th, 2003, 03:49
O.O wow! wonder how many games will be playable on 1st release. and... Dr. Mario? seems like the N64 version :). but, does it meens that the work on WW is done or on the hold? anyway, great work, looking foward for the release :D

Hexidecimal
October 20th, 2003, 04:36
INSANE! I love it, man, what a great time for emulation!

Edit: Also, that GUI is awsome.

Macca
October 20th, 2003, 05:44
nice

Moose Jr.
October 20th, 2003, 05:54
In the first shot the FPS is 40, and in the first three cookie shots the FPS is 27... If that's any indication of what's to come, Emu will certainly be in it's heyday...

GJ Anon!

s|rens
October 20th, 2003, 06:14
I am impressed everytime time i come to this site and see the new screenshots from this emu.

Keep up the good work (to the anon. author)! :satisfied

Waan2k
October 20th, 2003, 06:37
wow kick ass screens

right some screen of metriod plz lol :P

keep up good work author :)

Remote
October 20th, 2003, 07:34
One word, amazing! The gui looks nice too. :D

DesktopMan
October 20th, 2003, 08:54
Puzzle Collection just kinda worked when he/they tested it :P

Martin
October 20th, 2003, 12:58
Puzzle Collection just kinda worked when he/they tested it :P
You forgot "she" ;)

I'm agreeing with everyone else, looks absolutely amazing. :D

Renegade
October 20th, 2003, 13:35
Martin, I hope you know CPR.

I'm going to need it. :corpse:

Doomulation
October 20th, 2003, 14:02
Neat screenies. Just noticed one little typo there. All the cookie links goes to the same pic.

aprentice
October 20th, 2003, 14:28
You forgot "she" ;)

I'm agreeing with everyone else, looks absolutely amazing. :D

she? how many emu coders are shes? :P

Waan2k
October 20th, 2003, 15:28
485 Gekko CPU

I would say you would need a 2ghz with something like a ti4600 to get it running smooth.


Maybe even a radeon 9800 pro like I have. Reason cause I think the GC uses 8 texture per pass.

and radeon 9700,9800 has 16 I think.

But it should run on the FX's nicly I would reackon :)

Waan2k
October 20th, 2003, 15:29
I'm really looking forward to the release, I hope the author get's Zelda worked out before the first release, that would kick ass :)

Waan2k
October 20th, 2003, 15:32
Also I reackon that screen of mario and yoshi is very nice.

very chrisp and clear the 2d is, might be using a ATI card hehe

http://www.emulation64.com/images2/gamecube/marioyoshi.jpg

check it out

I better stop posting lol I'm excited can't wait for release :)

Malcolm
October 20th, 2003, 17:09
Neat screenies. Just noticed one little typo there. All the cookie links goes to the same pic.

Thanks, fixed :)

2fast4u
October 20th, 2003, 19:31
veddy veddy nice :)

Guru64
October 20th, 2003, 20:12
[I guess I can't get such an FPS with my PC...

Olax
October 20th, 2003, 20:21
Most interesting thing for me is the cookie3 - stage clear screenshot.

Shows the game is playable rather than just displaying graphics.

The progress on this is amazing.

olax

cooliscool
October 20th, 2003, 20:26
485 Gekko CPU

I would say you would need a 2ghz with something like a ti4600 to get it running smooth.


Maybe even a radeon 9800 pro like I have. Reason cause I think the GC uses 8 texture per pass.

and radeon 9700,9800 has 16 I think.

But it should run on the FX's nicly I would reackon :)

Um, no. Those numbers are complete bullshit. You can't estimate by using such simple specifications such as texture passes or MHz. :ala:

Ppk01
October 20th, 2003, 21:01
I know a website where one can download GCN iso's, or something.

Am I allowed to post websites here? As this is my first post.

mightyrocket
October 20th, 2003, 21:04
Nope, that's against the rules :(.

Trotterwatch
October 20th, 2003, 21:10
You post it and you will get the biggest kick in the nuts of all time... good job you asked ain't it, lol

Steveman610
October 21st, 2003, 00:37
Whoa! 27 FPS?! Thats even better than ps2 emulation! I just hope this will be able to emulate SSBM. Plus, wont a GC emulator run better with a Mac PowerPC? I heard that the gamecube uses a PowerPC processor and an aTi graphix card.

Malcolm
October 21st, 2003, 01:57
Whoa! 27 FPS?! Thats even better than ps2 emulation! I just hope this will be able to emulate SSBM. Plus, wont a GC emulator run better with a Mac PowerPC? I heard that the gamecube uses a PowerPC processor and an aTi graphix card.

I highly doubt that there would be a port to a power mac; also it seems to run just fine on the PC.

Talas
October 21st, 2003, 02:15
Way cool. Both thumbs up for GC emulation.

decription
October 21st, 2003, 02:48
Um, no. Those numbers are complete bullshit. You can't estimate by using such simple specifications such as texture passes or MHz. :ala:
True great point, not to mention the two operations per pass effectivly doubles the clock speed.
BTW, This emulator, does it use the the BIOS if/when they are dumped? Amazing news all in and all and impressive as usual. The GUI is cool how it shows the banner and reason the banner is missing for one of the ISO's? Great thread, all we need is a Mainframe19 post...

popper
October 21st, 2003, 04:15
Quote:

Originally Posted by Steveman610
Whoa! 27 FPS?! Thats even better than ps2 emulation! I just hope this will be able to emulate SSBM. Plus, wont a GC emulator run better with a Mac PowerPC? I heard that the gamecube uses a PowerPC processor and an aTi graphix card.



I highly doubt that there would be a port to a power mac; also it seems to run just fine on the PC.

that seems true, however this PPC emulator core has FAR more value than people so far seem to realise,it all revolves around weather
the coders are open to expand the core code (with help from
3rd partys if need be) to every current platform.

theres a new kid on the block people, its called the Pegasos
and runs MOS OS as its base OS, its an Amiga 3.1API compatable OS
but can run LOTS of other OS including qnxRTP, *nixPPC, *BSD PPC
and even MacOS X and OS9 through MacOnLinux Emulation.

thats one of the points im trying to make this Dolphin Emulates
the core PPC CPU on x86 CPU's YES?, this is the first viable PPC
emulator iv come accross so far in 2003.

the Peg2 (went on sale this week) is a motherboard,PPC CPU, superbundle, and several OS's included in the price.

it may be possible to get the Dolphin CG emulator Coder(s)
some cheap or perhaps even a Phree board from Phoenix Developers
Consortium ( http://www.phinixi.com/ ) from the core Phx people
perhaps Greenboy on the arcnet #phoenix channel or 1 of the other
core can help get this PPC Emulator known in the Peg2 circles.

http://www.pegasosppc.com/tech_specs.php for the full tec specs
and click the perchase/webshop for the price its way cheaper than
current mac anyway.

G3 or G4 PowerPC CPU from IBM and Motorola.
PC2100 RAM, two sockets for DDR-266 with up to 8 gigabytes total

the main point id like to mention is the fact that IF this Core Dolphin
would be opened up to interested Developers then it could find its
way into things like the UAE JIT emulator, the Mac emulators, even
the MOL might make use of it as MOL translates the Mac hardware
calls into generic Hal calls so any PPC equiped Hardware can run
MacOS, i assume even a CG could run MOL and hence MacOS through
translation and by extension an expanded Dolphin could run any PPC
Cpu code/OS, thats one reason id like to see Dolphin coded to
the Peg2 PPC g3/4 also, that way people get the benifit of useing
eather a commodity x86 or a PPC CPU/motherboard in whatever
configuration they please.

just some thoughts to think about anyway, this is what will get
DolphinCG core code far more well known than perhaps even
MAME/UAE code and parts of that code is used in just about every popular emu/simu on the planet currently.

popper
October 21st, 2003, 04:49
forgive me my error of course were i typed CG i ment GC
for Game Cube , i was also spending time on some
CG computer Graphics boards today and got used to CG sorry.

and yes the Game Cube is indeed a cutdown PPC CPU
the Peg2 and Mac even several of the older one's can run PPC faster
than this 485mhz (if your into the No's game)
--------
Here's the spec's for the Almighty Nintendo Gamecube
MPU("Microprocessor Unit")*: Custom IBM Power PC "Gekko"

Manufacturing Process : 0.18 micron IBM Copper Wire Technology

Clock Frequency: 485 MHz

CPU Capacity: 1125 Dmips (Dhrystone 2.1)

Internal Data Precision: 32-bit Integer & 64-bit Floating-point

External Bus: 1.3GB/second peak bandwidth (32-bit address space, 64-bit data bus 162 MHz clock)

Internal Cache: L1: Instruction 32KB, Data 32KB (8 way) L2: 256KB (2 way)

System LSI: Custom ATI/Nintendo "Flipper"

Manufacturing Process: 0.18 micron NEC Embedded DRAM Process

Clock Frequency: 162 MHz

Embedded Frame Buffer: Approx. 2MB Sustainable Latency : 6.2ns (1T-SRAM)

Embedded Texture Cache: Approx. 1MB Sustainable Latency : 6.2ns (1T-SRAM)

Texture Read Bandwidth: 10.4GB/second (Peak)

Main Memory Bandwidth: 2.6GB/second (Peak)

Pixel Depth: 24-bit Color, 24-bit Z Buffer

Image Processing Functions: Fog, Subpixel Anti-aliasing, 8 Hardware Lights, Alpha Blending, Virtual Texture Design, Multi-texturing, Bump Mapping, Environment Mapping, MIP Mapping, Bilinear Filtering, Trilinear Filtering, Anisotropic Filtering, Real-time Hardware Texture Decompression (S3TC), Real-time Decompression of Display List, HW 3-line Deflickering filter


The following sound related functions are all incorporated into the System LSI Sound Processor: custom Macronix 16-bit DSP

Instruction Memory: 8KB RAM + 8KB ROM

Data Memory: 8KB RAM + 4KB ROM

Clock Frequency: 81 MHz

Performance: 64 simultaneous channels, ADPCM encoding

Sampling Frequency: 48KHz

System Floating-point Arithmetic Capability: 10.5 GFLOPS (Peak) (MPU, Geometry Engine, HW Lighting Total)

Real-world polygon: 6 million to 12 million polygons/second (Peak) (Assuming actual game conditions with complex models, fully textured, fully lit, etc.)

System Memory: 40MB

Main Memory: 24 MB MoSys 1T-SRAM, Approximately 10ns Sustainable Latency

A-Memory: 16MB (81MHz DRAM)

Disc Drive: CAV (Constant Angular Velocity) System

Average Access Time: 128ms

Data Transfer Speed: 16Mbps to 25Mbps

Media: 3 inch (7.2 cm) NINTENDO GAMECUBE Disc based on Matsushita's (Panasonic for the western world) Optical Disc Technology, Approx. 1.5GB Capacity

Input/Output: Controller Port x4
Memory Card Slot x2
Analog AV Output x1
Digital AV Output x1
High-Speed Serial Port x2
High-speed Parallel Port x1
Power Supply: AC Adapter DC12V x 3.5A

Main Unit Dimensions: 4.3" (10.32 cm)(H) x 5.9" (14.16 cm)(W) x 6.3" (15.12 cm)(D)


Go back to the Home page.
http://www.wayne.sebbens.com/gcn_specs.html

Gamecube spec.'s were downloaded from Nintendo.com

Steveman610
October 21st, 2003, 05:12
Say What? :crazy:

Remote
October 21st, 2003, 07:23
Popper most of us are already aware of the specs and / or seem they so many times that we got tired of them... ;) Anyways, it would seem reasonbly to think that only a small amount of people knows what it is going to take to emulate the GC. We could do estimates but without having something to estimate from...

DesktopMan
October 21st, 2003, 11:41
PowerPC docs are free and legal from ibm. Thus, anyone wanting to, with time, intelligence and passion can write a powerpc emu. It's the gamecube specific stuff that's impressive though, since there are like NO documentation on it.

Renegade
October 21st, 2003, 11:54
is that GC puzzle game relatively low-tech in comparison to games like Wind Waker and Mario Sunshine?

DesktopMan
October 21st, 2003, 12:43
Yes. Puzzle collection is based/emulated/recompiled from the n64 versions. It uses only basic gfx stuff, and is thus easier to emulate. But afaik it still uses 3dhardware, just with everything having the same z value. (flat 3d) Probably uses the same method as menus in zelda etc.

GogoTheMimic
October 21st, 2003, 18:07
Has any release date been set on this emu? I can't wait to try it out.

DesktopMan
October 21st, 2003, 19:30
No, "perhaps when it's done" is as final as it gets :P

Jimbot
October 22nd, 2003, 00:21
No, "perhaps when it's done" is as final as it gets :P

LOL. That's good.

Waan2k
October 22nd, 2003, 05:00
cooliscool I was just taking a guess at what ya might need, man you never know could need a 3ghz to get it running nice.

The GC looks like a powerful little beasty from them tech specs.

:)

Seta-San
November 24th, 2003, 02:30
i promise you it'll need must more power than a 2ghz cpu. i don't beleive there is a Desktop PC out to date that could run a GC emulater at full speed.


485 Gekko CPU

I would say you would need a 2ghz with something like a ti4600 to get it running smooth.


Maybe even a radeon 9800 pro like I have. Reason cause I think the GC uses 8 texture per pass.

and radeon 9700,9800 has 16 I think.

But it should run on the FX's nicly I would reackon :)