6 news posts in a row! What would this website do without me? Anyway, this news post is about glN64, a new release, v0.4.1 is out, here is what's new:
- Fixed a problem involving status bars and GeForces
- Fixed a bug that occured when taking a screenshot when hardware framebuffer textures were enabled
- Fixed a bug in the texture cache that could cause slow speed, and eventual freezing
- Fixed a bug that caused refresh rates not to be saved
- Removed some debugging code left in the texture cache that was causing a loss in speed
- Improved microcode detection, there should be fewer unknown microcode errors now
- Added an option for dithered alpha since it's slow on some Radeons, and fine on others
- Added detection and adjustment for the 1964 toolbar
Download this at the glN64 Homepage (Hosted here at www.emulation64.com)
- Fixed a problem involving status bars and GeForces
- Fixed a bug that occured when taking a screenshot when hardware framebuffer textures were enabled
- Fixed a bug in the texture cache that could cause slow speed, and eventual freezing
- Fixed a bug that caused refresh rates not to be saved
- Removed some debugging code left in the texture cache that was causing a loss in speed
- Improved microcode detection, there should be fewer unknown microcode errors now
- Added an option for dithered alpha since it's slow on some Radeons, and fine on others
- Added detection and adjustment for the 1964 toolbar
Download this at the glN64 Homepage (Hosted here at www.emulation64.com)
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