What's new

VBA 1.6 released!!

KoPPePaN

New member
http://vboy.emuhq.com/
or
http://sourceforge.net/projects/vba/

What's New!
Core changes:
- added rewind support (initially disabled)
- added support for slowdown codes
- added emulation of sprite priority bug (thanks PokemonHacker)
- added simple emulation for BIOS call 0x2a
- added enhanced save type detection option (default)
- added DMA hack for an obscure case
- improved loading speed
- fixed sleep/stop state support
- fixed bug caused by rendering optimizations
- fixed crash while debugging startup routines
- fixed DMA emulation
- fixed priority between OBJ Window and regular windows
- fixed thumb disassembly bug
- fixed sound envelope bug when set to 0 to mute sound (thanks PokemonHacker)
- fixed CpuFastSet/CpuSet bugs (thanks PokemonHacker)
- fixed warning message when using AGBPrint
- fixed DMA timings

Windows:
- added movie recording/playback (joypad movement recording)
- added support for automatic SGB border display
- added option to auto hide menu in full screen mode
- added rewind support
- added bug report menu to provide needed information for solving problems
- added FAQ optin to take to the VBA website FAQ
- menu toggle can now have a customizable accelerator instead of ESC
- fixed bug on GBA cheats showing the wrong enable state (checkbox was ok)
- fixed bug enabling/disabling BG layers (introduced in version 1.5.1)
- fixed export settings to also export viewers settings
- fixed bug saving keyboard settings in INI file
- fixed map viewer click address in some cases
- fixed map viewer rendering for 512x512 screens
- fixed tile viewer click address and tile number in 256 color mode
- allow customize to run in fullscreen mode (exception of 320x240 mode)

SDL versions:
- added support to turn sound off and change channel enable
- added support for automatic SGB border display
- added rewind support (CTRL+B)
- fixed bug enabling/disabling BG layers (introduced in version 1.5.1)
- fixed typo on pause-when-inactive option which made it not recognized

:)
 

Clements

Active member
Moderator
Wow, after these mysterious beta versions without documentation so we didn't know what was added, we now know! I didn't realise that proper Super Gameboy support was added! I really wanted that feature, and bam! there it is! Very nice indeed! :)
 

Clements

Active member
Moderator
Works perfectly for me, just don't use the GBA BIOS with this game as it causes it to freeze (I noticed this when I tried to start a new game).
 
OP
K

KoPPePaN

New member
Oh, thanks. Mario 3 is running with bios. :D
But, this game works well without bios on old v1.5.1...

And, the news from official site:
>Battery file problems (.sav files)
>
>A lot of people are having problems with version 1.6 in respect of
>battery files not being loaded or not working.
>
>Just disable the Options->Emulator->Save Type->Enhanced Detection.

Mac OS X port is now available.
http://software.emuscene.com/
 
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loleoc

New member
Mario Advance 3 crashes to me with I try to access in level 2-1, even without bios. I try usa and europe versions.
 
hey vba 1.6 is a freezer! there has been problems with the .bat files alot l8ly! i got the older version. it works nice but untell vba 1.6 gets cleared up on the .bat file it sorta stinks! ne ways i have yu-gi-oh eternal dulist soul! if ne one wants to play aginst me just E-MAIL me and let me know time and date.... :bounce: !
 
OP
K

KoPPePaN

New member
VBA bug fix version released!

Version 1.6a:
Core changes:
- fixed bug introduced in previous fix to CpuFastSet/CpuSet
- fixed slowdown caused by attempt to speed up emulation
Windows:
- fixed bug when selecting the same render type
- disabled enhanced save type detection

Mario 3 is running well, not freeze. =]


BeOS port
http://www.beemulated.net/
 
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