View Full Version : Majora's Mask: Unemulated Screen Shrinkage
Tagrineth
August 10th, 2003, 03:50
I've been meaning to do this for some time, finally got around to it the other day. Just feel that it's a nifty enough effect that people who only emulate should see it somehow or another.
Edit: I just noticed that by PURE COINCIDENCE the selection dots are in the same (or extremely close to the same) orientation in every shot. Scaaaaaaary.
First: Full screen (taken last, actually - it occurred to me I might as well take pictures after it had already started! And please disregard the screen's quality, it's better than nothing, and my big screen TV is too reflective to take good pictures).
Tagrineth
August 10th, 2003, 03:51
Shrunk once... (edit: Twice. Whoops! Didn't realise I should snap until it was already down twice ^_^; )
Tagrineth
August 10th, 2003, 03:53
Shrunk thrice...
Tagrineth
August 10th, 2003, 03:55
Shrunk four...ce... times... er... forget it. Four steps down. Notice the game's output doesn't even reach the edge of the curved TV screen now, and the text is all squishy? It's neat.
Azimer
August 22nd, 2003, 00:51
How is this shrinkage accomplished? I haven't played Zelda MM much.
Tagrineth
August 22nd, 2003, 02:48
How is this shrinkage accomplished? I haven't played Zelda MM much.
I haven't the slightest idea. ^_^;
I just know it looks pretty cool.
On emulators this is the cause of the infamous and much discussed 'black screen and SLOOOOOW at the end of the day' bug... you can hear the gonging on each hour still (which would normally be accompanied by a shrink), but no output.
Edit: Ah, I understand your question now ^^; It's automatically triggered when you approach Midnight on the first two nights. When you're a game hour away from Midnight, you hear a loud BONG! and the screen shrinks one step... and so on every 15 game minutes. Then at midnight exactly, it tells you in one of those neat purple windows that it's now the next day and pops the screen back up to full.
nephalim
August 22nd, 2003, 03:23
Sorry Tagirenth, don't mean to correct you, but it starts at 5:30AM on Day 1 and Day 2 and ends at 6:00AM when it says "Dawn of the First/Second Day"
URAMetroid
August 22nd, 2003, 09:16
How is this shrinkage accomplished? I haven't played Zelda MM much.
I can try to upload a video so you can see for your self, but I have to find one/make one first.
Azimer
August 22nd, 2003, 10:30
If you could do that with sound. I will investigate and pass it on to those who are doing video plugins. I feel it has something to do with the VI (Video Interface) register settings or perhaps CFB. Just ideas however. Thanks.
Clements
August 22nd, 2003, 22:16
Looks like Gonetz has already cracked this effect, as well as motion blur and framebuffer :) Hope it works with eVoodoo...
http://www.emuxhaven.net/forum/index.php?showtopic=3173&st=0
Edit: I'll attach a screenie from the thread:
URAMetroid
August 23rd, 2003, 00:19
If you could do that with sound. I will investigate and pass it on to those who are doing video plugins. I feel it has something to do with the VI (Video Interface) register settings or perhaps CFB. Just ideas however. Thanks.
OK, here's a 30 sec clip with sound.
Note: It's in two parts.
Doomulation
August 24th, 2003, 02:30
Afaik, gonetz has made this work with a hack a long time ago.
But I think he'd be the best person to ask around this effect. And motion blur too ^^ Gonetz you be my favorite!
Gonetz
August 25th, 2003, 08:48
In my development version of Glide64 this effect works the same as in URAMetroid's movie, only 2 times more slow because of frame buffer reading. In previous versions it was not emulated, I just removed black screen which caused by uninitialized framebuffer.
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