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Snes9x 1.40 Released

Clements

Active member
Moderator
Snes9x 1.40 has been released! Here is the mammoth change log:

Code:
- cleaned up a sound skipping code issue. Same as the
  RTC issue                                                 (lantus)
- re-fixed the invalid BRR header behavior twice            (Lord Nightmare, FatlXception, Mkendora)
- More BS mapping fixes.                                    (The Dumper, MKendora)
- Fixed Ranma Bun no 1 - Chonai Gekitou Hen (J) and
  Street Combat (U). Interlace is not supported in the
  non-Hi-res modes, as far as I can tell.                   (MKendora)
- Also fixes Maka Maka (J). Frank Yang's report, and
  anomie's code both provided clues to this one.
- Removed special casing on setting 5c77 version to one.
  This seems to be true for U and J units always. I need
  it checked out on PAL...                                  (neviksti)
- Using SNEeSe's values for 5c78 and 5A22. Note we know
  that the 5c78 version can also be 1 or 2, instead of 3.   (TRAC, neviksti)
- Added turbo buttons. Credit/blame for the design goes
  to slack, Nave, Gogo, and myself.                         (MKendora)
- fixed a bug in turbo                                      (slack, MKendora)
- Tried merging the behavior of Old $4200 with new $4200    (MKendora)
- Made $4200's return value match what VSMC Explorer
  showed on Fancia's SNES                                   (MKendora)
- Fixed a matrix multiplcation bug in ZSNES state loads     (MKendora)
- Fixed Dezaemon and Ys3 mode 7                             (lantus)
- Fixed H-DMA modes 5-7. Thanks to The Dumper for the
  extra motivation needed. GunForce and Genocide 2 work.    (The Dumper, MKendora)
- Fixed BG3 Priority. I'm stupid. anomie had fixed it,
  but lantus fixed it again, because I didn't use it.       (anomie, lantus)
- Added a Star Fox 2 hack, and an interleave skip           (The Dumper, lantus, MKendora)
- Cleared BS setting on load                                (lantus)
- Fix for Mode 7 priorities. fixes F-1 Grand Prix (all 3)   (anomie)
- JANJYU GAKUEN 2 needs Multi-tap 5 off.                    (Frank Yang, MKendora)
- HONKAKUHA IGO GOSEI: No multi-tap 5, allow mouse          (lantus, MKendora)
- Added a few missed conditional compiles                   (Nach)
- disabled multitap 5 by default, added menu to enable      (MKendora)
- special thanks to anomie and lantus. One of them is
  responsible for a bug fix I forgot already.               (anomie, lantus)
- Removed several Multitap5 disable hacks.                  (MKendora)
- Added an SPC dumping upgrade from kode54                  (kode54)
- cleaned up some resource leaks                            (MKendora)
- I forgot this since 1.39mk, but SPC700 flag fixes         (anomie)
- Mode 7 interpolation screen flip fix                      (anomie)
- Updated SPC7110 code a bit, for compatibility             (Daniel, anomie)
- Changed RTC saving. (Byte exact to old format on Win32)
  The submitted patch for "safety" doubled the file size,
  so I had to write it in explicitly little-endian.         (MKendora)
- Removed the old hidden cursor                             (MKendora)
- Applied a WAI correction from anomie.                     (anomie)
- Added a patch for Pseudo hi-res                           (anomie)
- Hacked around Word writes to $7F:FFFF. Thanks to lantus
  and The Dumper for verification.                          (MKendora)
- PPC compile fix? and debugger reversion                   (anomie)
- Set defaults differently to improve sound quality.        (MKendora)
- Clear Force load settings after Init                      (lantus)
- Made menu reset a soft reset. Fixed BL Sound Test & more  (CaitSith2)
- Fixed word writes to block bounds in asm core.            (MKendora)
- redone version of my bounds fix, only this one WORKS!     (TRAC)
- Thanks to TRAC for the AT&T syntax refresher!             (TRAC)
- Fixed screen saver disable                                (kode54)
- Fixed OAM and sprite priority in the asm core             (anomie)
- Proper Interlace fix for mid-frame changes                (anomie)
- Fixed OpenGL to accomodate previous patch                 (MKendora)
- Ported the "Settings" dialog to VC                        (MKendora)
- Fixed ROM Info bugs                                       (_pentium_five, MKendora)
- Fixed non-stretched interlacing, but it's s.l.o.w.        (anomie)
- Superscope and Mouse need to be enabled by the menu.      (MKendora)
- Fixed HiROM sram reads in asm and C cores                 (anomie, MKendora)
- Added Company 48 to the list. Thanks to _pentium_five_    (StatMat)
- Set Super Drift Out's S-ram correctly.                    (Snes9xppSE Team)
- Fixed NTSC timing. Helps ToP Intro greatly                (kode54)
- Added several entries to the company list, from uCON64    (Nach)
- Lots more companies                                       (StatMat, Nach)
- Fixed Win32 Superscope support (NT kernel only?)          (MKendora)
- Added ZSNES OBC1 code ported from asm to C                (sanmaiwashi)
- Implemented Justifier emulation                           (neviksti, MKendora)
- Fixed Rudora no Hihou's clip window bug                   (anomie)
- Fixed Flintstones sprite issue                            (lantus)
- Fixed sram mappings for Big Sky Troopers and
  Taikyoku - IGO Goliath. Both map in bank F0               (MKendora)
- Fixed a possible crash when switching audio settings      (MKendora)
- Added per-pack gfx pack configuration                     (MKendora)
- Fixed glitches in DSP-1 games (Flintstones fix)           (lantus)
- Added delay to Superscope latching. Fixes X-Zone.         (neviksti, MKendora, zones)
- Added DSP-2 support                                       (Overload, The Dumper, Lord Nightmare,
                                                             MKendora, neviksti)
- Fixed Super Bases Loaded 2 (and J/K ports) DSP-1 seems
  to ignore the A15 line in LoROM maps                      (MKendora)
- Corrected $4200 again                                     (The Dumper)
- Corrected $2100, $2102, and $2102 read behavior           (anomie)
- Fixed Cancel on the Sound Options dialog.                 (MKendora)
- Fixed the sound options dialog (Thanks, Quattro)          (MKendora)
- updated DSP-1 support to match chip better                (Overload, neviksti, The Dumper)
- added a few Ops to the DSP-4 routine (Nothing plays yet)  (neviksti, The Dumper, Overload, MKendora)
- added screenshot support                                  (anomie, sanmaiwashi)
- stubbed the ST010 chip in Exhaust Heat 2                  (Overload, MKendora)
- hacked around War 2410's lockup                           (pagefault, _Demo_, MKendora)
- updated tests for type 1 ROMs (based on reset vector)     (MKendora)
- Emulation mode CPU fix                                    (The Dumper)
- Open Bus fixes                                            (anomie)
- Better Expansion port emulation                           (anomie)
- More Open Bus fixes                                       (Overload, anomie)
- HDMA fixes (fix colors only in Full Throttle Racing)      (anomie)
- Migrated DKJM2 onto the Tales map                         (MKendora)
- Tried to remove Dragon Knight 4 hack (LoROM sram fix)     (MKendora)
- Fixed ROM Mirroring for LoROMs (<= 32 Mbit)               (MKendora, TRAC)
- blocked wram to wram DMAs                                 (neviksti)
- fixed HiROM mirroring, too. Thanks TRAC!                  (MKendora, TRAC)
- fixed C core RMW and Push ops to write in the correct
  order, fixes Michael Jordan gfx.                          (anomie, Overload, MKendora)
- set RDIO to start as 0xFF, fixes SuperFx games.           (anomie, Overload)
- New connect dialog                                        (funkyass)
- better conditional compile of FMOD                        (funkyass)
- fixed screenshot code when libpng is not used             (funkyass)
- added portability fixes                                   (zones)
- fixed asm Pushes                                          (anomie)
- fixed asm LoROM s-ram decode                              (MKendora)
- migrated DEZAEMON to standard LoROM map                   (MKendora)
- fixed the Madara 2 OpenGL bug (key found in Rudra)        (MKendora)
- fixed asm RMW instructions                                (MKendora)
- fixed ADC opcode                                          (The Dumper)
- added DSP-2 Op09                                          (The Dumper)
- updated C4 C code                                         (anomie)
- updated C4 asm code                                       (Nach)
- Keep OpenGL in ratio                                      (kode54)
- Replaced many more Borland dialogs                        (funkyass, MKendora, Nach)
- Added CRC32 to displayed ROM Info                         (Nach, MKendora)
- Fix cheat support                                         (The Dumper)
- improved DMA timing                                       (MKendora, Overload, The Dumper)
- Fixed Mode 7 math, removed Dezaemon, Gaia, Ys 3 hacks     (TRAC, MKendora)
- Mode 7 flip fix                                           (TRAC)
- Multiple safety and initialization fixes                  (zones)
- Platform safety fixes                                     (PBortas)
- Memmap cleanups                                           (MKendora)
- More preliminary work on special chips                    (The Dumper, Overload, MKendora)
- Added color coding                                        (MKendora)
- Another HDMA fix                                          (anomie)
- added another known hack to the hacked games list         (Nach)
- ToP memmap changes                                        (MKendora)
- Checksum calculation changes                              (MKendora)
- Special cased a few games for OAM issues                  (MKendora)
- Reverted OAM reset to 1.39 timing                         (MKendora)
- Reworked vram wrapping                                    (zones, Mkendora)
- Fixed $4210 and Super Professional Baseball 2             (Overload, MKendora)
- Fixed APU RAM init                                        (Overload, MKendora)
- More support for Exhaust Heat 2 (not playable)            (The Dumper, Overload, neviksti)
- removed some debris from save states                      (MKendora)
- fixed? Doom's save state bug                              (MKendora)
- simple overdump detection warning                         (MKendora)

Get it from here
 

Doomulation

?????????????????????????
Oh crap, you were early on discovering this!
But indeed, it is very nice to see a new release of this wonderful emulator!
 

scotty

The Great One
yes, it has gotten better.

I hope that Snes9x gets that GFX engine that ZSNES has sooner or later.

Definately worth a download if you guys havent done so already
 

Tagrineth

Dragony thingy
I hope their graphics engines stay separate, as each has different bugs, and ZSNES's does still have plenty of problems. =)

And I've had a 1.4 near-release-beta for almost a week :flowers: It's good to know em-kay.
 

Doomulation

?????????????????????????
Ways ahead of ya! :icecream:
Already got the latest version hehe! There's not much that snes9x and zsnes should share (engines or cores i mean), because they're both good. But it's still good that they keep sharing information :) :evil:
 

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