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glNintendo 3.2b crash

Trek234

New member
Hi all,

I am trying to use GLNintendo 3.2b (also tried 3.1). In Paper Mario the first few screens show up, but as soon as the press start text appears the emu crashes.

I am wondering if this is a known issue?

I have a Radeon 9700, PJ64 1.5 SP1, WinXP Pro.

Thanks!
 

Clements

Active member
Moderator
glNintendo64() is not really good for Radeons yet, I suggest you wait for the next release which has Radeon support. Trust me, I'm sure it will be worth your wait. In the meantime, try using Glide64+eVoodoo for Paper Mario.
 

IceFlow2

New member
Same thing happens to me exept the roms dont even get a chance to load.
glNintendo64%2001.jpg

glNintendo64%2002.jpg
 

Clements

Active member
Moderator
Orkin (the author) actually has a Radeon card now (a Radeon 9500 Pro) and so he has added support for it. The 0.32 beta release was really for nVidia cards only as that is the card Orkin used at the time. But 0.4 will blow you away when it's released, I promise.
 

The Khan Artist

Warrior for God
The only game I can run reliably with glN64 0.3.2b is Super Mario 64... and even then it crashes occasionally. Too bad, because it looks better than any other plugin. I SO cannot wait for the next release.
 

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