View Full Version : I wonder if ...
Twinsen
June 23rd, 2003, 10:30
I wonder if it's possible to run a game by using "run with" (shift + right click) on a rom, and setting "run with project 64".
Because I tried, and it doen't work. Is there another way ?
--
I wonder if graphics can be enhanced. In Mario Kart 64 for example, the writings or the main object (the driver) are very "pixelling"... I wonder if there's an option to "blur" it, because it's ugly...
I have the same problem in Mario 64, each time text appears...
madfredtk
June 23rd, 2003, 12:07
French Time !
I wonder if graphics can be enhanced. In Mario Kart 64 for example, the writings or the main object (the driver) are very "pixelling"... I wonder if there's an option to "blur" it, because it's ugly...
tu peux utiliser des plugins graphiques qui supportent le 2xSAI : Rice's Daedalus 5.1.0 ou glnintendo64() version 0.3.2 beta.
Twinsen
June 23rd, 2003, 12:13
Merci ! Je vais les chercher et les essayer. A près je reviendrai pour dire comment que ça rend.
Tu connais pas aussi par hasard un moyen de faire "ouvrir avec" pour lancer dirctement une rom ?
(Sans passer par les menus, comme ça le jeu se lance tout de suite)
Trotterwatch
June 23rd, 2003, 12:59
Could you please both keep the foreign languages to Private Messages - just that this board uses English as it's base language and not French or any other language :)
Twinsen
June 23rd, 2003, 15:30
OKay, okay...
But my first question is still valuable... ;)
Twinsen
June 23rd, 2003, 16:49
Well, I tried Rice 5.1 and GLN64, but the two work really bad... In fact, Rice blurs the text itself but the "stair" effect around text or objects (like the drivers in Mario Kart) are still here.
I wonder if any of you experience the same problem with your Jono's graphic plugin ???
ickle_moi
June 23rd, 2003, 22:46
surely the higher the resolution the clearer the sprites?
or so it seems for me
try mario 64 in 1024x768 upwards
CLSugarman
June 23rd, 2003, 23:00
Try texture filtering, as the running Roms, that's a Windows thing. PJ64 can automatically open those roms if you double-click them if you associate it (in the settings). Associate the roms w/ PJ64 and then in Folder Options, check how PJ64 opens the file types an create your own. I can't tell you how, i'm not in front of my computer. As for things looking blurry, try Texture Filtering on Jabo's Video Plug-in.
Twinsen
June 24th, 2003, 10:25
I put on Anisotropic Filtering, Anti-aliasing, Filtered rendering. And Normal Blending but it erases the groung texture in M64, and makes some textures fading in Majora's Mask !!!
???????
CLSugarman
June 25th, 2003, 04:55
yeah, normal blending will do that. take it off. you should really put your specs (video card, cpu, ram, etc)
nephalim
June 25th, 2003, 05:12
I put on Anisotropic Filtering, Anti-aliasing, Filtered rendering. And Normal Blending but it erases the groung texture in M64, and makes some textures fading in Majora's Mask !!!
???????
Normal blending is only for use as a last resort to correct graphics glitches. It does not "improve" graphics.
Twinsen
June 25th, 2003, 10:00
My specs are :
P4 1.9 Ghz
GeForce 4
512 RAM
Sound : Yamaha Ac-XG
Well, Normal Blending "blurs" a bit the shapes. I thought it was nice... The stair effect is not really beautiful...
Twinsen
June 25th, 2003, 14:34
I noticed that this stair effect only appears on 2D objects, like texts, trees (in Mario 64), drivers (in Mario Kart 64)...
I have no sound in Donkey Kong 64 with Azimer's audio plugin. Is it normal ?
mightyrocket
June 25th, 2003, 14:42
Question 2: Yes. You have to use Azimer's 0.40 beta 2
Twinsen
June 27th, 2003, 09:38
But I use Azimer's 0.40 Beta 2 !
Anyway, Donkey 64 is really a BAD game... I've been disapointed regarding the fantastic trilogic on Snes, how the N64 game is a disaster...
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