View Full Version : Mario Party graphical errors
Adaman
June 3rd, 2003, 00:37
I'm gettin weird graphical errors with mario party 1 and 2. Havent played 3 yet but i would imagine it's the same thing. I searched through the other mario party threads, but couldnt find an answer to help me out, maybe there isnt one. But what seems to work, is just to flip between full-screen and windowed mode, then everything appears normally, but it's pretty annoying to have to do it every 10 seconds. Could anyone help me out?
Knuckles
June 3rd, 2003, 01:08
Can you please make a screenshot of what you are talking, also, post your specs(video card/driver version) and emu/plugins you are using and are they both good roms?Check them with GoodN64 here:
http://www.smiff.clara.net/articles/managing_roms.htm
Adaman
June 4th, 2003, 01:44
hrm, well my specs should be in my sig, but i guess it aint showin up, so here:
Asus P4PE/L
P4 2.4GHZ 533 FSB Processor
2xKingston 256 PC2700 ram
21" Nokia 445pro Monitor
Geforce 3 Ti 200
Soundblaster Live! Gamer
Windows XP
i attached a picture too, you can see what i mean:
Knuckles
June 4th, 2003, 08:57
did you scanned your rom with good N64?
here (http://www.smiff.clara.net/articles/managing_roms.htm)
I think you are using PJ64 and the default video plugin right?
also, maybe you can try to get the latest detonator drivers from the nVidia website (http://www.nvidia.com/view.asp?IO=winxp-2k_44.03) for your video card.
Adaman
June 5th, 2003, 08:39
Yeah, the rom is good, and i have the latest drivers for my GF3
Cadex
June 5th, 2003, 08:52
Are you using the Jabo 1.5 graphics plugin with default settings?
I have the same video card and don't have that problem. I stay in fullscreen mode. The only problem I have is a couple mini-games crash (Mario Bandstand in Mario Party 1, Platform Peril in Mario Party 2) so I switch to Daedalus graphics plugin for those.
Powered by vBulletin® Version 4.1.10 Copyright © 2012 vBulletin Solutions, Inc. All rights reserved.