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View Full Version : anistropic filtering?



adi
December 28th, 2001, 20:19
Heylo,
I have a geforce2 mx which I thought supported the afformentioned feature. Its greyed out in my options though, so will I need to upgrade to make use of it? Is it worth it?

Johnny_Rico
December 28th, 2001, 20:24
I have a Geforce 2 PRO and it doesn't work...
What is it really?

Triz
December 28th, 2001, 20:45
Anisotropic filtering is the best form of filtering for Nvidia cards next to 64 tap Anisotropic filtering in Geforce3+ cards

gokuss4
December 28th, 2001, 20:50
well i played n64 emulation on my older bro's laptop and he has 256mb ram 900 pentium 3 and a geforce 2 32mb GO which has anistrophic filtering, but yeah a geforce 3 hs that i think even though i never really played on a geforce 3 system :(

Johnny_Rico
December 28th, 2001, 21:04
So I am supposed to have this filter.

Why is it not working?

N-Rage
December 28th, 2001, 21:08
Driver Bug

Johnny_Rico
December 28th, 2001, 21:11
That means I have to wait for a new nVIDIA driver?

b-boy_fuj
December 28th, 2001, 21:39
It doesnt mean u have to wait for a driver. It might be greyed out because u dont have the newest driver. Download up-to-date driver and it should work.

N-Rage
December 28th, 2001, 21:44
Originally posted by Johnny_Rico
That means I have to wait for a new nVIDIA driver?

maybe u should try others? Nvidia just cares if their drivers run on their last product (GF3), so older drivers may be better than newer.

Johnny_Rico
December 28th, 2001, 21:48
But PJ64 wants the newest drivers, don't it?

What is anistropic filtering anyway, what does it do to the graphics?

Reznor007
December 28th, 2001, 21:51
Anisotropic filtering blends texels from the current texel and filters it in a very nice way. Better than trilinear filtering.

Johnny_Rico
December 28th, 2001, 21:55
I know for sure that anistropic filtering works well in my Max Payne, and on PJ64 it doesn't.

Why is it?

P.S
PJ64 demand the newest drivers, don't it?

adi
December 28th, 2001, 22:01
Um, all I wanted to knlow if it was compatible with my geforce2mx. I've got the latest drivers BTW so is it a hardware deficiency or a driver one?

N-Rage
December 28th, 2001, 22:16
the card supports it, the drivers support it, but if u ask the drivers for capilities it doesnt shows up. Thats how i understood it.

And no, newest drivers arent necessery the best( specially not for 'older' Cards like the GF2 ).

I can remember when i had a TNT2 and each new driver just make everything run worse. They just care for the newest Chipset to keep on top on Benchmarks( which belong to R8500 anyway :devil: )

Zoomer
December 28th, 2001, 22:31
I have a GeForce 2 MX card that supports anistropic filtering and this option is greyed out in Project 64. Within my GF2 settings it even says that anistropic filtering is enabled. I think it's a PJ64 bug or maybe you need a really high end card.

RJA
December 28th, 2001, 23:53
Sounds like the latest Detonator drivers have a major bug.

EdgeBlade
December 29th, 2001, 01:02
Anyone find a fix for this, my friend has a non-nVidia card and he can select it. Most likly a driver thing I think.

Triz
December 29th, 2001, 02:37
but you can just select anisotropic filtering through the Nvmax or Nvidia OEM contral panel in the display settings and it will have the same effect, with these new Detonator Drivers 23.11 and basically the 23+ series this problem is present but in the lower det series 22.80- and below you can select anisotropic filtering i've tested this on my setup :cool:

jvolel
December 29th, 2001, 07:59
Originally posted by Zoomer
I have a GeForce 2 MX card that supports anistropic filtering and this option is greyed out in Project 64. Within my GF2 settings it even says that anistropic filtering is enabled. I think it's a PJ64 bug or maybe you need a really high end card.

um i pretty much could have quoted anyone but i wanted to say that i had that option before i updated to nivida driver 23.11 i had 21. 83 i still have it if anyone wants it, cause apprently 23.11 is pretty much for geforce 3 users , and i have a geforce 2 gts 32 mb i didnt reinstall the older driver cause i wasnt to sure what would happen

gokuss4
December 29th, 2001, 08:20
well i guess my bro has anistrophic filtering on his geforce 2 32mb GO card is probably because he searches for updates every sdingle week :) and so do i :colgate: but his computer is a lot slower than mine he has a p3 900mhz and i have an amd athlon 900mhz i never really knew that amd was THAT much faster than pentium and i just found out by goin on his laptop secretly when he was at work shhhhh.... dont tell, shhhhh...... :D! but uhh yeah even though my bro does have a geforce 2 32mb Go it does has anistrophic filtering and everything on PJ64 1.4. the n64 emulation looks great too like or better than the N64 :colgate:!

adi
December 29th, 2001, 11:33
So the only possible way for me to get anistropic filtering on my geforce2mx on PJ64 is to downgrade my drivers? DAMN NVIDIA!!!!!!!!!!!!!:angry:

B*A*G*G
December 29th, 2001, 13:15
yeah but do they have 22.xx drivers for WinXP?

Johnny_Rico
December 29th, 2001, 14:56
It works!

I installed driver version 21.83 and it worked!

Triz
December 29th, 2001, 18:40
B*A*G*G yea there are 22.xx series of Nvidia Detonator Drivers, they aren't 'official' drivers but beta's which in all cases perform better than the official drivers when they are released

RadeonUser
December 29th, 2001, 22:49
Originally posted by gokuss4
his computer is a lot slower than mine he has a p3 900mhz and i have an amd athlon 900mhz i never really knew that amd was THAT much faster than pentium and i just found out by goin on his laptop secretly when he was at work

Was his labtop connected to AC? Or was it running on a battery pak? If it was on the battery pak, you'll find that the P3 is actually running around the neighborhood of 300 to 400 mhz. A Pentium III and Athlon are par at the same clockspeed. There should only be a slight difference in benchmarks.

Yes, OT, but... I just had to point something out... Labtops running on a battery do not run at 100% rated CPU speed... That would just ridiculously lower the battery time.

Triz
December 30th, 2001, 00:25
benchmarking a laptop against a desktop pc tsk tsk :cool:

B*A*G*G
December 30th, 2001, 11:12
whats the best non-official 22.xx drivers? i switched to the 21.83 official dets and my 3dmark 2k1 score went down 250 points since i last had the 23.11's installed. tho it is nice having anisotropic filtering with direct 3d since the det 23's didnt support it on my card.

Eagle
December 30th, 2001, 17:21
I have a GF3 Ti200 and the option has always been greyed out even with the 23.11 drivers. The 23.11 drivers should work for everybody without a Ti card though.

Jabo
January 2nd, 2002, 18:39
the nVidia drivers have the driver capabilities off for anisotropic filtering for magnification (or objects at a distance like walls for instance). To the best of my knowledge (Smiff can tell us more perhaps when he gets around) the 21.83 drivers have this feature enabled for GeForce2 series of cards.

So is the latest drivers buggy? Maybe they turned it off for a reason? Who knows.

firestarter
January 2nd, 2002, 21:31
What's the advantage of Anisotropic Filtering? I don't see much difference.

B*A*G*G
January 2nd, 2002, 21:56
anisotropic filtering doesnt benefit me a whole lot, prolly cause i play at such hi resolutions. i decided to boot it and go back to the 23.11 det drivers, much better proformance.
besides, who needs antialiasing or anisotropic filtering when you can play at 1280x1024?:plain2:

Royal Fool
January 2nd, 2002, 22:46
Anyone care to post a screenshot or two showing off anistropic filtering against trilinear filtering?

Royal Fool
January 3rd, 2002, 00:36
Hmm, looks like my card supports it. I've got a Hercules GF2 64, and I can check anisotropic filtering in the Graphics Menu (PJ64 1.4, otherwise it's called Video Menu)... tried it on Majora's Mask, but I really can't see a difference.

Zombie9920
January 3rd, 2002, 01:14
All of my GeForce 2 series cards(I have a GeForce 2 MX, Ti and Ultra..all in different systems of course) support Anisotropic filtering in PJ64 1.4(and 1.3 w/1.4 D3D plugin) using the 21.85 detonator drivers. However, when I install the 23.11 drivers the option becomes greyed out, so I think it is just a driver problem. BTW, the image quality of the 21.85 drivers is better than the 23.11 drivers so I stick with the 21.85 drivers anyways.

Zombie9920
January 3rd, 2002, 01:24
Heres proof that it works. ;P

firestarter
January 3rd, 2002, 02:06
Why put up such a high resolution? 1024x768 would be fine with me. And Zombie, how'd you make the attachment size so small? I can never prtscn and have screens fit under the size limits.

Zombie9920
January 3rd, 2002, 02:12
I always run my games in the highest resolution my monitor supports. If my card starts to choke out(which it hardley ever does) I back it off to 1280x1024x32bpp and I enable 2x FSAA. I like getting the best image quality out of games. :)

Triz
January 3rd, 2002, 02:20
:alien:

Blaster_Master
January 3rd, 2002, 03:23
anisotropic filtering blends the stuff inside the polygon, while increasing the resolution makes the edges nice and smooth. A great tweak utility for GeForce users is the GeForce Tweak Utility. I don't have anisotropic filtering with my drivers (21.83), but I can use it with this tweak (and I can adjust the level of filtering). Get it at www.guru3d.com :)

BTW I have an Asus GeForce 2 GTS.

Triz
January 3rd, 2002, 03:48
yea GTU is the shiznit i recommend that & NVmax to all :D

Zombie9920
January 3rd, 2002, 03:51
Guru3D shut down like a week or 2 ago.