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View Full Version : Zelda OOT problem.....



firestarter
December 27th, 2001, 18:47
In v. 1.4, when I'm in the Spirit Temple as Young Link, the emulator stops when I start to fight the Dinozard in the room with the multiple Skullwalltulas. Anyone care to help me on this one?

TaN00Ki
December 27th, 2001, 19:08
ir doesn't mean sh** to me if you don't specify any of your resolution, setting, species, plugins and stuff...

Triz
December 27th, 2001, 19:15
sometimes games just 'stop' when you don't have external transformations on so you should leave it to automatic so it switches around when needed a game which 'stops' like this is Sin & Punishment: successor to earth, (which is now perfect in PJ64 WOOHOO! ;) ) so try leaving geometry transformations to automatic or just setting it to external just before you fight the boss and after you've passed the bit that stalls the emu put it back to internal.

firestarter
December 27th, 2001, 20:49
The transforms idea didn't work. Here's specs:
PIII 733
128 megs RAM
OEM GeForce2 GTS graphics card
Sound Blaster Live! Value

Plugins:
Jabo's D3D7 1.40
Jabo's DirectSound 1.40
N-Rage's Direct-Input8 1.61

Settings:

RSP:
Send Display Lists to Graphics Plugin
CPU Core style: Recompiler

Graphics:
Rendering device: Direct3D HAL
Windowed Res: 640x480
Anisotropic Filtering
RSP Code Sim: RSP SW 2.0X (Changes to F3DZEX 2.06H at start)
Geometry Transforms: Automatic
Texture format: 16 bpp only
Enable Fog
Enable Display List Culling
Frame Buffer Emulation: None

Audio:
No checks.

The Error Window says:

Unhandled R4300i OpCode at: 801F8000
Unknown 7C 7C 0F 9A

Stopping Emulation!

firestarter
December 28th, 2001, 05:20
Umm, can someone help, please?