To LordCheese.
I've read that you manage to load the teapot demo in the Katana SDK.
I was wondering, after you build that program that was in the SDK, did you scramble the binaries of that compilation or you just left it like that. Because I have the SDK as well, and tried to compile and scramble the binary. The only point where I got to is the Sega logo and after that the display went black. On the dreamcast, the program reboots the dreamcast everytime after the Sega logo appears.
I was wondering how did you manage to make the binary work on the emulator, because I had no success in doing it.
I've read that you manage to load the teapot demo in the Katana SDK.
I was wondering, after you build that program that was in the SDK, did you scramble the binaries of that compilation or you just left it like that. Because I have the SDK as well, and tried to compile and scramble the binary. The only point where I got to is the Sega logo and after that the display went black. On the dreamcast, the program reboots the dreamcast everytime after the Sega logo appears.
I was wondering how did you manage to make the binary work on the emulator, because I had no success in doing it.