View Full Version : Making N64 roms
mightyrocket
April 3rd, 2003, 17:04
First help this problem out of the world: No I'm not asking how to create/rip roms from N64-cartdriges.
My questions:
1) How to create a demo-rom?
2) Is it possible to remove/add things to roms (like textures or sounds and if possible remove levels).
3) If it's possible to remove levels, why not create a demo of a few roms (like a mission of perfect dark and 2 combat simulator levels). If the people test this roms they can see if it works good and see if it's worth to downl.... ehrm, purchase the game.:satisfied
GuestX
April 3rd, 2003, 18:14
1) C/C++
2) OpenGL & basic sound
3) Forget it...
nephalim
April 3rd, 2003, 20:15
I'm also curious, how soon will it be plausible to make involved N64 hacks? Like an OoT remake, like they do with all the old Zelda games? Will it ever be plausible?
Quvack
April 4th, 2003, 01:08
Originally posted by nephalim
I'm also curious, how soon will it be plausible to make involved N64 hacks? Like an OoT remake, like they do with all the old Zelda games? Will it ever be plausible?
It could happen, but it'd be a real pain in the arse to do unless you coded tools specifically for it.
Doomulation
April 4th, 2003, 13:49
It would basically require a re-write of the rom. Like removing a window in an exe needs you to remove it from the source.
icepir8
April 4th, 2003, 14:06
Go to www.dextrose.com for info on making demo roms for the N64. They have a lot of examples and useful info.
Vchat20
April 12th, 2003, 06:45
If I were able to make a hack for an N64 game, I would most likely add tons more levels to Cruisn' USA. cuz man, was that lacking.
Clements
April 12th, 2003, 06:49
I'd add more save points in Turok 2!
Mekanikles
April 14th, 2003, 17:25
This thread is downright silly...
How on earth would you go about to make a new bunch-o-levels for Cruisin' eh? ( as far as i know, a cartride can't be modded the same way as a PC game due to incorrect size problems, correct me if I'm wrong)
Doomulation
April 14th, 2003, 17:43
Do you really think they used up all space in a cartridge?
Mekanikles
April 14th, 2003, 17:55
No, i don't, not in cruisin' anyway:)
the point i'm making is that Pc games are size-independable while 64 games are not. It would take some serious core programming to alter a game that much (I do believe in slight alterings like changing name on stuff or change their position but not in throwing in new code)
Remote
April 14th, 2003, 17:58
I cincerely hope you are being ironic, comsidering that there are no standard cartridge sizes, they come in all flavors... And hopefully the makers squessed out every bit out of that thing, they better had...
Mekanikles
April 14th, 2003, 18:04
The day I see a new bunch-o-levels in cruisin' USA i'll stand corrected:)
Doomulation
April 14th, 2003, 19:23
They needn't fill the entire cartridge. As proved by adding junk (empty) data to the end of the cartridge.
Someone told that you could fix overdumps that way before...
Vchat20
April 14th, 2003, 20:35
what was that device called? the dd64 or something? it attahced to the bottom of the n64. would that be useable in modding a game? or is it only for certain games?
mightyrocket
April 14th, 2003, 21:35
Originally posted by Doomulation
They needn't fill the entire cartridge. As proved by adding junk (empty) data to the end of the cartridge.
Like Super Smash Bros E (The U is 128 mbit and the E is 256 :-)?
Tagrineth
April 15th, 2003, 00:03
Originally posted by Remote
I cincerely hope you are being ironic, comsidering that there are no standard cartridge sizes, they come in all flavors... And hopefully the makers squessed out every bit out of that thing, they better had...
Oh yes there are standard ROM sizes.
For N64, generally you get:
64Mbit, 128Mbit, 256Mbit, 320Mbit, and 512Mbit.
Most games are in the 128-256Mbit range. A somewhat decent number goes up to 320, and I know of two that use 512Mbit.
And of course, let's say you're using 37MB for your game. A 256Mbit cartridge is too small (32MB) and a 320Mbit is too big (40MB). You have three options - make some l33t compression algo to bring things down to fit in 256Mbit, stuff your 37MB into a 320Mbit cart and fill the rest with garbage, or use 320Mbit and make 3MB's worth of bonuses :)
Vchat20
April 15th, 2003, 00:08
yeah. maybe ill throw in an mp3 and have it play via the ingame music in Cruisn' USA. that would work. :D
mightyrocket
April 15th, 2003, 01:49
Originally posted by Tagrineth
Oh yes there are standard ROM sizes.
For N64, generally you get:
64Mbit, 128Mbit, 256Mbit, 320Mbit, and 512Mbit.
Most games are in the 128-256Mbit range. A somewhat decent number goes up to 320, and I know of two that use 512Mbit.
And of course, let's say you're using 37MB for your game. A 256Mbit cartridge is too small (32MB) and a 320Mbit is too big (40MB). You have three options - make some l33t compression algo to bring things down to fit in 256Mbit, stuff your 37MB into a 320Mbit cart and fill the rest with garbage, or use 320Mbit and make 3MB's worth of bonuses :)
If you fill the cart with garbage, won't you get much slowdowns? By the way, 32 mbit does exist too (dr. Mario).
Remote
April 15th, 2003, 02:11
Originally posted by Tagrineth
1st:Oh yes there are standard ROM sizes.
For N64, generally you get:
64Mbit, 128Mbit, 256Mbit, 320Mbit, and 512Mbit.
Most games are in the 128-256Mbit range. A somewhat decent number goes up to 320, and I know of two that use 512Mbit.
2nd:
And of course, let's say you're using 37MB for your game. A 256Mbit cartridge is too small (32MB) and a 320Mbit is too big (40MB). You have three options - make some l33t compression algo to bring things down to fit in 256Mbit, stuff your 37MB into a 320Mbit cart and fill the rest with garbage, or use 320Mbit and make 3MB's worth of bonuses :)
1st part, blah... 2nd part, my point exactly with a little twist... :D Although cartridges are quite expensive so a -> oh shit our game is too big and putting it on a bigger cartridge will eradicate our already tight budget... So what to do? Reduce audio quality and put this bastard on a smaller cartridge... That goes for most of the n64 developers except for a very small percentage, which in the aftermath are the ones putting out blockbuster titles on large cartridges...
Geoz
September 19th, 2003, 17:37
what was that device called? the dd64 or something? it attahced to the bottom of the n64. would that be useable in modding a game? or is it only for certain games?
Its called the 64dd and it is only realesed in Japan but it's avalable on ebay though its expensive... it dont think it is used to mod a game it played things like doshin the gaint and a new f-zero x expansion thats all i know about it :huh:
mightyrocket
September 19th, 2003, 17:39
So, you had to dig deep into the forum to see this thread, didn't you? Just let this thread rest in peace!
god0fgod
December 12th, 2006, 20:51
let it be raised again
*snip*
Toasty
December 12th, 2006, 23:13
Thread grave-digging is annoying. Posting links to copyrighted ROMs, however, is bannable.
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