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firestarter
March 24th, 2003, 19:51
All I ask is, how's 1964 progressing? Not a release date, just curious to know how Rice and the rest are doing on it.

Riven
March 24th, 2003, 19:54
If you look closer on this forum you'll see a thread asking that with some nice answers


I've upped the thread

schibo
March 25th, 2003, 00:48
The next 1964 will be the final release.

I have off from school for a week starting Thursday, and will work on 1964 from Thursday until next Wednesday. Rice will also be incorporating some of his necessary changes for use with his plugin into 1964. We will also be working with someone else who has offered assistance with certain user interface enhancements.

After this, there will be a beta test period of one month. So, pad the schedule a few days, and the termination date becomes Cinco de Mayo.

jack
March 25th, 2003, 01:11
Originally posted by schibo
The next 1964 will be the final release.

I have off from school for a week starting Thursday, and will work on 1964 from Thursday until next Wednesday. Rice will also be incorporating some of his necessary changes for use with his plugin into 1964. We will also be working with someone else who has offered assistance with certain user interface enhancements.

After this, there will be a beta test period of one month. So, pad the schedule a few days, and the termination date becomes Cinco de Mayo.

Can this be the end for N64 emulation?:cry:

firestarter
March 25th, 2003, 02:04
I say not. Still, it's kinda sad.....:cry:

Will you open-source it, schibo?

ScottJC
March 25th, 2003, 03:08
Cinco de Mayo translates to Five of May, spanish apparently, so 5th of may i think it implys.

No it won't be the end! 1964 is open source and so is PJ64 to a certain extent, as long as there are talented people who know what their doing there will always be n64 emulation.

nuff said.

hell even snes emus are still being made....

firestarter
March 25th, 2003, 03:37
All right, I'll do something to it later..... ;D

But I think the only things that need to be worked on is a bit of increase on compatibility (will rogue squadron ever work? :saint: ) and fixing up the method on saving states....as well as anything that's been complained upon.

As for the SNES, well, they haven't been worked on much.....pagefault hasn't updated at all since July for zsnes.

ryanraab
March 25th, 2003, 07:08
snes emulation for snes9x is being worked on lots so what are you talking about?

Lillymon
March 25th, 2003, 08:18
Originally posted by firestarter
As for the SNES, well, they haven't been worked on much.....pagefault hasn't updated at all since July for zsnes.
pagefault says a new ZSNES release is coming up. Watch this space...

jvolel
March 25th, 2003, 09:09
What version is snes9x up to anyway? and last release! :cry:

Riven
March 25th, 2003, 09:55
Sad to hear that news Schibo, 1964 is my number 1 emulator for N64 but I don't think next release will be perfect and closing the job will left a big hole in N64 emulation :1964:

Doomulation
March 25th, 2003, 11:03
Naw. Have hopes for Mupen!:n64:
It's still in progress. A little speed-up and it might be the new upcoming emulator for n64!:happy:
But as to say, it's sad to see 1964 stop....:1964:

Lillymon
March 25th, 2003, 11:27
I'd defintly like a little more speed. The only glitches in N64 emulation I'm really concerned about are either to do with plugins or small slowdowns (like in the Super Smash Brothers intro).

sk8bloke22
March 25th, 2003, 13:42
not really bad news at all. the emu is pretty much complete. it still has a gfx plugin that is in constant WIP, and only a few games dont work. maybe a last release will finish it, maybe not, it will still mean welcomed improvements. things have to end at some point, and 1964 is in a great stage (if almost complete), so its not really that great a shock that after years and years of hard effort, the project is gonna come to an end. anyway, im sure the next release will do its justice, and good luck with it.

firestarter
March 25th, 2003, 13:51
Originally posted by ryanraab
snes emulation for snes9x is being worked on lots so what are you talking about?

Not really, last time I checked...

Clements
March 25th, 2003, 13:55
Check out the development forum at www.snes9x.com. Breakthroughs are occuring daily.

Plisco
March 25th, 2003, 14:07
It is indeed sad news that the release is final:cry:. But hey all good things must come to an end. Just make it a release to remember :)
:1964:

leizar
March 25th, 2003, 14:36
IK, 1964 is coming closer to its final release
I hope this doesn't mean that Rice will also stop emproving his plugin; most of the things that the n64 emulation scene needs are about graphics

The Khan Artist
March 25th, 2003, 15:48
Wow.

Well, I sure hope you go out with a bang. :)

So first PJ64, and now 1964... well, at least 1964 is open source.

And there is still Mupen and uHLE 2064, and Icepir8 says he is still working on TR64.

firestarter
March 25th, 2003, 23:04
What about Fake64? I'd like to see that progress, since I intend on moving operations towards Linux over the summer.

stormyandcol
March 26th, 2003, 01:48
i dunno what the right terms are, but, will the last 1964 include the option for the graphics plugin (or maybe the last 1964 will do this automatically) to handle counter factors?

sort of like, um, i dunno how to put it, but, dynamic counter factor detection and changing?:saint:

(required for games like donkey kong 64 for example).

Doomulation
March 26th, 2003, 07:29
Originally posted by firestarter
What about Fake64? I'd like to see that progress, since I intend on moving operations towards Linux over the summer.
Take a look at Mupen :D
It's for Linux as well :happy:

mightyrocket
March 26th, 2003, 17:53
Schibo,

If this is your final release, please make a great emulator. Fast and compatible. I hope this will be the best emulator ever.

:1964: :1964: :1964: :1964: :1964: :1964: :1964: :1964: :1964: :1964:

Clements
March 26th, 2003, 18:07
How about sorting the Ocarina of Time pause issue? Thats the only core issue I have. :)

jvolel
March 26th, 2003, 18:37
Yeah and don't forget to fix that bug, when using kaillera with 1964 that doesn't let you click on the emu screen when you start a game via kalliera netplay.

mightyrocket
March 26th, 2003, 19:38
Will the system-requirments be lower in the next version?

Riven
March 26th, 2003, 20:11
yes, as schibo tells here:
http://www.emutalk.net/showthread.php?s=&threadid=12177

scotty
March 26th, 2003, 21:31
The Last 1964..........
Well I sure hope that your work is never forgotten Schibo. I know that Rice will continue to go on with his video plugin, I hope that a high compatibility will be done with Azimers audio plugin, since most people use it with 1964.
1964 is the greatest and the fastest emulator out there, as many say it will be a final, but sad memory. I hope that Mupen and UHLE 2064 fill the hole, now that you and Jabo are not working on anything related to N64.
:1964: :1964: :1964: :1964: :1964:

I had to throw those in, hoping that the final 1964 deserves it

ScottJC
March 27th, 2003, 00:37
I wish for an in-emulator controlled audio sync... the Max Vi's does a terrible job at this I say, sound stops every now and then...

Could use Azimers 0.40b to do it but its not compatible with some games like Banjo-tooie....

Just a thought.