Hi!
I know that there is flickering and menu problems in paper mario. I can live with that, considering the fact that I didn't pay for Project 64
Anyway, my problem is that with the new Version 1.4, sometimes for no apparent reason the game simply falls to a crawl at about 2-3 fps... It does this whether I'm in the field in a house or in a battle (doing an action or just walking). It's really Weird!!
Apart from this, the game plays correctly (occasional slowdown in scene changes or when there's a big scenery such as in the castle...).
I'm using Jabo's Direct3D 7 v1.4 plugin and *I Think* that most settings are at their default state.
So I'm wondering: Is it 'cause of my specs that the game is stuttering randomly or is it a deeper issue????
Any help\info would be appreciated.
Yop83
My specs:
P-III 733 Mhz
Geforce 256 32 Mb of ram [Running Detonator v. 23.11]
Windows 98 SE in French
384 Mb of Ram
Sound Blaster 64 value ISA [Crap in other words...]
I know that there is flickering and menu problems in paper mario. I can live with that, considering the fact that I didn't pay for Project 64
Anyway, my problem is that with the new Version 1.4, sometimes for no apparent reason the game simply falls to a crawl at about 2-3 fps... It does this whether I'm in the field in a house or in a battle (doing an action or just walking). It's really Weird!!
Apart from this, the game plays correctly (occasional slowdown in scene changes or when there's a big scenery such as in the castle...).
I'm using Jabo's Direct3D 7 v1.4 plugin and *I Think* that most settings are at their default state.
So I'm wondering: Is it 'cause of my specs that the game is stuttering randomly or is it a deeper issue????
Any help\info would be appreciated.
Yop83
My specs:
P-III 733 Mhz
Geforce 256 32 Mb of ram [Running Detonator v. 23.11]
Windows 98 SE in French
384 Mb of Ram
Sound Blaster 64 value ISA [Crap in other words...]