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View Full Version : uh oh. errors in Jabo's 1.4



Renegade
December 26th, 2001, 05:17
anyway, why does Jabo's Direct3D7 1.4 screw up Super Smash Bros? It's playable, but there are three problems:
(1) Percent sign in-game not shown
(2) When it says "Three-two-one-go" only the lights can be seen.
http://www24.brinkster.com/huiser/faulty.jpg

(3) The title screen and character select flicker when they come in.
http://www24.brinkster.com/huiser/faulty.jpg

In Graphics Settings, I only have "Anisotropic filtering" and "blending mode if invalid" ticked.
http://www24.brinkster.com/huiser/options.jpg

I'm using an NVidia TNT 2, 700 mhz, DirectX 8.1. ROM's GoodN64 name is SUper Smash Bros. [U][h2][AGS intro].rom. Please help.

Kondorito
December 26th, 2001, 05:28
I have the same problem.

When I like to play Super Smash Bros. I change the video plugin to D3D6 1.30, and you can play it well.

I'm sure this tip will help you

CLSugarman
December 26th, 2001, 05:48
why did you fidle w/ the controls, you should leave them. it looks tho as if you put force depth enable.

Renegade
December 26th, 2001, 07:53
I didn't put force depth enable! is there any way to make SSB work well, without changing of plugins?

DakkonB
December 26th, 2001, 08:01
stop whining, change the plugins, the rest of us do
:pj64:

Renegade
December 26th, 2001, 08:19
oh, clam up, if you don't want to find out an easier way then just nose off.