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glNintendo64() v0.4 screenshots

Martin

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<b>glNintendo64() v0.4 screenshots</b>

<a href="http://www.emutalk.net/member.php?&action=getinfo&userid=2088">Orkin</a> has posted some <b>very</b> nice looking high-res screenshots from glNintendo64() v0.4 in <a href="http://www.emutalk.net/showthread.php?&threadid=12539">this thread</a>. Here's a snipped from his post:<br><br></font><br><img src="images/trans_1x1.gif" width="1" height="7" border="0"><br><font class="post_quote">Recently I've been working on frame buffer emulation that works without transferring the frame buffer back and forth between the system RAM and video RAM. This results in much better speed, and allows me to leave the resolution in the plugin's resolution instead of scaling it down to the N64's level. It also allows me to better emulate the N64's flipping abilities (i.e. the Paper Mario flicker is gone now). </font><br><img src="images/trans_1x1.gif" width="1" height="7" border="0"><br><font class="post_text"><br><br>Looks amazing I must say. Keep up the great work, Orkin! :)<br><br>View the screenshots and the full post by clicking <a href="http://www.emutalk.net/showthread.php?&threadid=12539">here</a>.
 

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