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mmcoder
December 24th, 2001, 21:43
I know that if you enable sync audio you get smooth sound, but with a few FPS lost. Is this because I need more CPU power or is it a flaw? Or is it that, with enough CPU, I could leave sync disabled and get no skips? I think that if it stayed a constant 57 FPS it would be undetectable, it's the fluctuations that I think make it appear jerky. I asked this question way back in the PJ64 v1.0 days and Azimer was still trying to solve it, so I think it's time to ask again :)

I have a 1200mhz t-bird @200 mhz bus, 384 megs ram @100, Geforce 2 PRO

Smiff
December 24th, 2001, 21:48
serious design flaw, don't use sync except to record audio.

DakkonB
December 25th, 2001, 02:51
When will you guys realiz DDR is king, go put your 100-133 Mhz ram out to pasture, I have 512 megs of crucial 2100 and I get 60fps, period. sync on/off, dont matter...
some other factors to my awesome preformance..
DASP (<---my fav)
Tweak XP (loading the entire kernel into DDR)
FSB 310Mhz (Rock solid thnx to nForceo yeah, i get 60 fps using the integrated video....

64ultramaniac
December 25th, 2001, 03:55
wtf?What memory has to do with that,GET REAL

DakkonB
December 25th, 2001, 04:01
Go back to jr high and take basic computer training... HAHA, what does ram have to do with preformance... HAHA!!

Slougi
December 25th, 2001, 04:59
What the fuck does DDR have to do with performance? It's more the amount of ram then the speed that's important....
Well I have never had any probs with sybc audio, I leave it turned on and have never noticed any difference to it being turned of except for better audio, I still get 60fps using it. :)
Nothing to complain :p

DakkonB
December 25th, 2001, 07:39
DDR handles more data/sec than 133 SDRAM=preformance
but yeah Ive left it on since I got PJ64 too, gawd I love this emu
:pj64: FOREVER!

Triz
December 26th, 2001, 06:19
i have 384megs of pc133 ram and i have left snyc audio since 1.3 and i still get 60fps, and these are in complex games like zelda:MOM where ever it is wether the overworld or against a boss etc nothing drops :D

mmcoder
December 26th, 2001, 06:39
Originally posted by Triz
i have 384megs of pc133 ram and i have left snyc audio since 1.3 and i still get 60fps, and these are in complex games like zelda:MOM where ever it is wether the overworld or against a boss etc nothing drops :D

I suspected that was possible. What kind of CPU/motherboard/video card are you using?

DakkonB
December 26th, 2001, 07:31
hehe
:pj64:

Triz
December 26th, 2001, 07:35
its a pentium pro 16mb ram j/k :P
its a PIII 800EB @ 840mhz
384MB PC-133 Hyundai ram
Asus ApolloPro133A
MSIGeforce2PRO 64MB DDR (hehe my 3dmark scores with this thing are comparable to a Geforce2Ultra! :D)

DakkonB
December 26th, 2001, 08:09
once you have a Geforce2Mx chip somewhere (properly installed =]) in your compy, speed issues dont exist, PJ64 1.4 only takes 15% of my cpu cause my chip is soldered to my board... :D
:pj64:

PuterFr3ak
December 26th, 2001, 09:00
I easily lose 45+ frames when I enable Audio Sync. I admnit it sounds much better (don't have that small paper crumpling sound) but the performance hit is a bit too much. For those wondering specs below:

T-bird @ 1.4 ghz
pc2100 256 crucial
Vistiontek Geforce3
Sb Live! (old one) X-gamer

...btw, when I disable audio sync and frame limit, man the games scream at about 145 fps :D. Too bad it takes such a hit :devil:. In any case, the best N64 emu out there BarNone!