View Full Version : I have a 32bit big problem...
Johnny_Rico
December 22nd, 2001, 14:30
Perhaps I'm wrong, but in the three gods cutscene,
the clouds are 16bit.
I have enabled the 32bit option.
Are they supposed to look like this?
I have a celeron 1G and a GeForce2 PRO, SB Live and Windows XP.
StonedConker
December 22nd, 2001, 14:39
whoaaa nice colours,i think i must throw my old-timer monitor,my
ancient voodoo and think serious about update.In your q i can't answer cause for me the rendrering in this pic will look like @$^%
but i think something is not right among sprites and backround...which game is it?
Johnny_Rico
December 22nd, 2001, 14:51
OH! Sorry!
It's from Zelda64... :blush:
N-Rage
December 22nd, 2001, 15:44
if the textures are 16Bit the textures are 16Bit even if the display has 32Bit Colour, just like watching Black/White Movies on a ColourTV wont give em more Colours.
Johnny_Rico
December 22nd, 2001, 19:27
Oh! I see...
So the 32bit option is for 8MB games? ???
Smiff
December 22nd, 2001, 19:34
no the 32bit option is to give the emulator effectively unlimited range, avoids unnecessary banding. It actually gives better resolutions than the N64 has, but when you're looking at a plain 16bit texture there nothing anyone can do about that like N-Rage says.
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