View Full Version : 1964 emulator help eartworm jim 3d and Indiana.......
999_Happy_Ha
January 19th, 2003, 06:15
:1964: Hi ya folks, I was just wondering two things, the first one being, is there any way to slow down the emulation in earthworm jim 3d using 1964 emulator version 0.8.5 the game is running to darn fast? My second question is, is there anyway to play Indiana Jones Infernal machine on 1964 if so, how can I go about configuring, thanks!!!
Doomulation
January 19th, 2003, 12:48
Yes, use speed limiter. Press f6 (i think?) or look under the menues to slow down emulation to normal speed.
zukae
January 20th, 2003, 19:23
the same thing happened to me. Many games run too fast, whether the vertical sync limitation is enabled or not. Something is wrong, anyone have any ideas
zukae
January 20th, 2003, 23:36
Ok I figured this out. Just set CF counter factor in the rom settings to 1, this should slow earth worm jim to the right speed. Demo will still be fast but the gameplay is going to be the right speed,
ct1
January 25th, 2003, 16:22
To my knowledge Indiana Jones is not supported...yet.
CpU MasteR
January 25th, 2003, 16:27
Originally posted by ct1
To my knowledge Indiana Jones is not supported...yet.
Its not, uCode is not supported...
Geoz
February 4th, 2003, 20:13
i also want indiana jones 2 work but i cant get it 2 does glide64 work with it. Do i need evoodoo 2 use glide64 if my card isnt a voodoo?
Plisco
February 4th, 2003, 20:15
No indiana jones does not wrk with glide64
Geoz
February 4th, 2003, 20:18
hmm i recived false info then...:plain:
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