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audio juttery

jthom

New member
my audio is at times jittery . but sometimes it is not
is there any way of making the soung smooth and normal??
 

jollyrancher

New member
I'm not so sure it's broken. "Sync game to audio" gives priority to the sound quality at the expense of gfx (they get choppy if the computer isn't fast enough for both). If you don't sync to audio then the gfx get the priority... anyway Jabo's 1.5 audio plugin is perfect (no jitters) on fast computers. Try Azimer's plugins if it's not working for you and you have a slow computer.
 

Anchel

The Xpaniard
I also have some jitters in my computer, wich is not a slow one (pentium 4 1700 mhz, 512 mb of Ram...) and I try to sync game to audio, but it's still not very good. Any way to fix it? Or should I use Azimer's?
 

Doomulation

?????????????????????????
What's your specs, jthom?
The biggest cause for the problem for sound skipping is that emulation is not at full speed. It must go at 60 VI/s (or 50 VI/s for PAL) if the sound shouldn't skip.
 
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J

jthom

New member
where can i get azimers audio thinginy bob, (im a newb at this sort of thing!!)
 

PainoMan

I R, R U?
I run PJ64 on a Dell Inspiron 8200 notebook with a P4 1.7 Mobile, 512 RAM, and an nVidia GeForce 4 Go with 64 megs and I too get this type of audio problem. Of course, it could be just the crappy, embarassed-to-admit, on-board Crystal Audio soundcard!

I have also noticed that even though I am running at full speed, the sound is not quite synced even with "sync game to audio" enabled.
 

Trotterwatch

Active member
Why does it get a different Max. VI/s for PAL version?
I don't know the difference

Pal games run at 50 FPS (due to the Television system)
NTSC ones run at 60 FPS, or vertical interupts

VI = How often the screen is refreshed per second, or so I believe
 

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